Wednesday, January 23, 2013
Animated Sprite - CGDD 4003
Learned how to animate a sprite with a sprite sheet for the CGDD 4003 class. This assignment was a bit harder to do but I still did pretty well on it (the background was boring as cornflower blue so I added a bit of color).
Friday, September 21, 2012
Fall 2012 - Bob the Beholder
This was the last game project I did with 2 friends for a game jam. I created the images and assisted with the sounds.
Monday, May 14, 2012
Star Wars: Kotor
Star Wars: Knights of the Old Republic (KOTOR for short) was released back in 2003 by the developer BioWare and published by LucasArts. This game was classified as an RPG in which the player got tot choose one of three very basic character class types in which later on, the player could further this into choosing one of three Jedi classes. To create a more unique game play, each character has a tree for skill stats, tiered feats, and finally Force powers. When given the power to choose so many different capabilities a player can utilize for their personal character, the game seems to never be the same for anyone.
Friday, January 27, 2012
Spring 2012 - Mobius
This was the last Global Game Jam game that both my friends participated with me. Pretty simple and easy to play.
Wednesday, January 11, 2012
Dead Frontier
Dead Frontier was released back in 2008 by the developer Neil Yates (also the creator) and published by Creaky Corpse Ltd. The genre of this particular game was considered survival horror and an MMORPG, providing both single player and multiplayer modes. Dead Frontier is a browser based game so you can only play it online, no offline mode available. Being of very simplistic concepts, this game was definitely a different type of survival horror and MMORPG: no pretty graphics when a zombie came after you and you killed it, no awesome box office quality music, and no pay to play or pay at all.
Tuesday, August 23, 2011
Dungeon Siege
The original Dungeon Siege was launched back in 2002, developed by Gas Powered Games and published by Microsoft Game Studios. The genre was an RPG and offered both as single and multiplayer. When first loading up the game, right off the bat you could tell that it's an older game (I don't hate on them, I still play SNES F-Zero). The splash screens in the beginning were the typical game start ups and loads, so nothing really 'mind-blowing' about that. As you got more and more into the game, you start to notice a few nice effects. For instance, the weather and time changes. Not many games had this built into their overall scheme, let alone back in 2002. The more 'realistic' or 'believable' a world is, the more enjoyable it will be to play. The overall input controls were nice like the mouse was used to move the camera view as well as having the ability to click your character into attack, defend, or passive mode. Inventory set up and design was something truly amazing in which I don't see many games incorporate anymore: bigger items take up more space.
Tuesday, August 2, 2011
Office Wars
At the very beginning of my university career in game design, I wanted to start making games with my 2 friends. One of those games was called Office Wars in which you are a worker in a cubicle and you need to wage war on your cube-mates. I had worked on creating 3D objects that were to be used in the game.
Keep in mind that this was completely self taught! I used Cinema 4D to create these objects. Sadly, this game never came to be.
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