Got to learn about IK bones! Worked on this with the XNA 3D aspect in which this was the result. Pretty cool on how they can keep connecting and still follow the arrow. This has a lot of potential for me in the future.
Demonstrates my understanding of how particle effects work. I wanted to test the rainbow color for the aging process of a particle. There was a slight issue trying to keep the particles as dots, so I decided to play around with the the extending of the particle to spike-like shapes. Really like the bounce at the bottom of the screen.
For this assignment, we had to demonstrate the flocking effect/game movement. I decided to do a space ship with 2 enemy spaceships, which have 2 types of flocking properties.
After many hours of frustration, sadness, anger, and most likely other states of emotion, this was my final project of my CGDD 4303 class. I couldn't quite figure out how to animate the cow in Unity3D so my attempt at doing so is seen at the end of the video.
Demonstrating Bezier Curves for the CGDD 4003 class. This assignment was really hard for me but I got a general basis down. Definitely something I want to get better at. As you can see, I have the assignment running in 2 windows. I couldn't figure out how to get either one of them running as the assignment asked for, but it was close enough to it.
Still having a few issues trying to figure out how to get collisions working on the enemy cows with the walls and the chicken itself. Removed the chicken animation since it didn't look okay at this point. My team partner is also MIA on this entire project, so I have been left to my own devices.
This is the first demo of a game made for this semester. The concept of the game is to get the chicken (you) through the maze and avoid the obstacles and cows. Currently, there is only obstacles in place with the chicken moving back and forth to represent the movement of a chicken. Created in XNA/C#.
I'll admit, this wasn't my greatest moments of coding. I wanted to be able to do this in XNA 4.0 but in the end, I just didn't have the time nor good tutorial help on how to exactly implement what my professor asked for. SO, in the end, I ended up downloading Unity 4.0, watch some tutorials for a refresher and BAM! I created this.