The concept of Dark Awakening was originally derived from a Game Jam game back in 2012. It is a horror based FPS where the player finds their-self in a hospital, but the hospital doesn't look like the normal hospital. Armed with just a flashlight, the player must survive each level against enemies. One important factor about the flashlight is that it loses power over short durations of time, so the player must replenish the flashlight. There are a total of 9 levels in the game, to represent the 9 levels described in Virgil's the Divine Comedy. Each level has something in it that makes it different from other levels, such as the Gluttony level where the player moves slower than other levels. This game was created in Unity 4.6 by myself with the assistance of assets from the Unity store via my university.