Intensity
Some might say my game has an intensity when it comes to situations in expeditions. I don't know for sure, since my playtesters haven't actually come across an expedition where they were faced with some sort of strained choice. There were a few close calls, one being a Digosfrag and the other a Porcelain Seer. One group killed the Digosfrag outright, while the other convinced it that they weren't a viable host. As for the Porcelain Seer, it never escalated far enough to trigger that fight. I honestly cannot wait to see what happens next month for their next expedition. There's a lot I have planned, but I need to introduce it in spurts. If I don't, I can get overwhelmed with feedback and confuse my playtesters.
As for me personally, I can really let my intensity go when someone asks me about my game. I get like that for any of my projects. When someone asks me about my progress with painting mini figures, how my programming for a PoE2 application is going, my crochet or sewing hobbies, my smart furby idea, or even my real life Calamivox Ingratus project — I get pretty passionate about sharing. Hell, even when someone stops by my streams and mentions something that I'm really into, I'll share things in my room. Usual culprit of that is anything Spawn or Alice in Wonderland related. Sometimes I think my intensity scares people off. That's okay.
I'm pretty sure that as my playtesters go forth into the darkness, they're going to have questions about the world. I'm ready to give those answers.
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