The original Dungeon Siege was launched back in 2002, developed by Gas Powered Games and published by Microsoft Game Studios. The genre was an RPG and offered both as single and multiplayer. When first loading up the game, right off the bat you could tell that it's an older game (I don't hate on them, I still play SNES F-Zero). The splash screens in the beginning were the typical game start ups and loads, so nothing really 'mind-blowing' about that. As you got more and more into the game, you start to notice a few nice effects. For instance, the weather and time changes. Not many games had this built into their overall scheme, let alone back in 2002. The more 'realistic' or 'believable' a world is, the more enjoyable it will be to play. The overall input controls were nice like the mouse was used to move the camera view as well as having the ability to click your character into attack, defend, or passive mode. Inventory set up and design was something truly amazing in which I don't see many games incorporate anymore: bigger items take up more space.
Tuesday, August 23, 2011
Tuesday, August 2, 2011
Office Wars
At the very beginning of my university career in game design, I wanted to start making games with my 2 friends. One of those games was called Office Wars in which you are a worker in a cubicle and you need to wage war on your cube-mates. I had worked on creating 3D objects that were to be used in the game.
Keep in mind that this was completely self taught! I used Cinema 4D to create these objects. Sadly, this game never came to be.
Sunday, January 30, 2011
Spring 2011 - R.O.B.O.T.
One of the early GGJ games where my core group worked with a few others. The game is based in XNA 4.0 and I was in charge of the graphics. No video of gameplay exists, but I do have the GGJ's archived website.
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