Hunger
I could talk about hunger in my game, such as making sure my players have food and drink to prevent starvation and dehydration, but I'm not sure if I will actually develop that fully. It really isn't a high priority on my list of things to do, let alone I'm not sure if it would be worth it. There's games I've played before where simple life sustenance got really annoying really fast. I would be out there, running around gathering materials or beating up baddies, just to get a notification that my character was starving or dying of thirst, thus breaking my immersion.
On the flip side, I do feel like in order to really get into a world, things that relate to hunger and thirst are kind of needed. That extra milestone that really hammers home the thought process of actually being there, in that world. A group of players could be tiptoeing past a Warmth-Seeker or even a Rotbringer, when someone's stomach growls and triggers the awareness of the wyrm. Wouldn't that be a fun event? Right now, I have food items in one of my vendor's wares. Since my game operates on expeditions, the players go out on an adventure, return to the central hub, sell their wares, buy things, fix items, then next expedition. I don't plan on these expeditions to take in-game weeks to complete, but definitely a few days.
I'm not quite sure how I'm going to handle this mechanic. I could have a bit more lore-driven situations where the players sit down, have a meal while planning out their expedition while also getting to know each other. There is also the possibility that they just auto-consume when a day passes and the game just factors that in. I guess when I get to that point in my game dev journey for this world, I'll have a better idea of how to combat hunger. There's always a chance to feed a wyrm.
Links: