Privilege
Privileges in a TTRPG are strange. I've actually encountered a GM at a table once who had some weird vendetta against me. I'm not sure if she felt like I was expecting some kind of privilege because I was dating her friend, so she made it her top priority to ensure I didn't want to keep playing. Kind of funny, that one — because in the end, she was creating her own privilege against me.There are countless times I've come across someone talking about a GM from hell, or fellow table-mates who decided they were going to take matters into their own hands. These are prime examples of people wielding privilege when, in the end, they're simply ruining the fun for everyone else around them. I think it's worth naming the split here: GM privilege tends to look like power-tripping, so using the position to control or punish rather than facilitate. Player privilege tends to look like spotlight-hogging, main-character syndrome, or needing every scene to revolve around them.
I aim to create a high-trust kind of setting, where I as the GM build the world and provide the information, then wait for my players to decide what to do with it. In practice, that means session zero isn't just a formality — it's where we actually talk through expectations, boundaries, and what everyone wants out of the game. It means if something's not landing, I'd rather someone tell me than quietly grit their teeth through it. That trust goes both ways, and it's what keeps the table from turning into the kind of horror stories I mentioned above.
That said, I have had a player in the past who seemed to partake in a subtle form of privilege. I could even call it main-character syndrome. That got shut down relatively quickly, and he hasn't returned for any further games.
Other than that, I haven't really encountered anyone at a table who expected privilege in a game. Most of my players have been really into the game at hand, wanting more lore and consistently providing feedback. I guess if anything, I have a sense of privilege because of my amazing playtesters. Maybe the only privilege worth having at a table is a good group.
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