Saturday, October 24, 2026

Dev Log 7

Okay I am getting into the nitty gritty here in fixing the smaller details just to ensure that a session can run as smoothly as possible, while also maintaining some concept of abilities.  There is going to be a lot of balancing and reworking the abilities, but I think once I lock down everything else for smooth combat, it'll be way easier to manage. 

List of things that needed to be changed or updated, with what I did and how.

  • Players need to build Passives up:  I'm not sure if I want to have this as a manual checking of a box or something that happens as the player moves their token.  Going to sit on this one for a bit to determine best course of action.  
  • Loot drop isn't working:  This turned out to be quite a hassle in determining where the failure was happening.  The idea is that once a creature is marked "dead", it should be automatically turned into a loot table.  There is a unique .csv file that is assigned to the creature and once the players go to loot it, the items are deposited into their inventory.  Well, I didn't think outside the box enough for this.  Initially, this was to be handled inside an encounter.  During the testing, I just wanted to mark a creature dead and for my players to loot it just to see if it worked.  Nope, this didn't work.  I had to actually go through an encounter with them just to get the creature to turn into a lootable item.  I need to fix this so that as a fail-safe, I can just auto-kill the creature and it turn into a loot container.  Turns out I also need to double check as to why the loot isn't being distributed by the entire group and why everything goes to the first player to hit the "Loot" button.
  • Bring the bigger words down to more understandable verbiage:  I wanted to have my entire bestiary in a more wordiness sense because in the end, I want this to be a compendium of smart individuals.  Per one of my players, I need to take it down a notch because some of the words are too much.
  • Fixing vendor mod/upgrade information:  This was actually something I personally noticed that none of the players mentioned.  When they purchase a mod, they don't know what it can socket into.  After fidgeting around for a good implementation, I ended up going with a similar workflow as the upgrade with the upgrade vendor.  So now, when a player is shopping, when they click on a mod, it opens another line below which displays what they have in their inventory and what that particular mod can slot into.  For the upgrade vendor, I did a little bit of a change that shows what item the mod is compatible with.  Since my upgrade vendor is built a little different from my normal vendors, it got special treatment.
  • Players would loot a creature, but item might not be equipped by player:  This is actually a returning issue that I've faced in the past.  I made a lot of changes to the vendors and their .csv files over these past few play sessions, but failed to keep the loot-system module and the creature .csv files up to date.  So when a player looted a creature, the armor they received wasn't usable because of outdated fields.  I might make a script to run and repopulate the fields, but since this was just 1 item, I might just compensate him for the item.
  •  Players could edit the mini dossier windows:  While I was troubleshooting the whole creature-into-loot-container, one of the tests I did was giving players ownership of the creature itself once it had a status of "dead".  I forgot to take this out and found out via my testing character that I could edit the mini dossier window.  Thankfully, this doesn't affect the actual full-fledged dossier of the creature, so nothing lost.  Reverted ownership to GM only and they cannot see any of the finer details (things that don't matter to them as a player).

Not a lot that needed to be fixed before focusing in on abilities.  A lot of these didn't surface until the previous dev log fixes were implemented.  Some of these were fixed during a play session because I didn't have access to my testing character.  Thankfully, one of my playtesters shared their screen, so I got to see what they saw while I fixed the problems.

This is half of the problems I have listed that need fixing.  Since the next play sessions are not until November, I figured I could share this set of fixes, then start working on the next set after Group 1's date.  There's some combat fixes, ability adjustments, and general housekeeping fixes that are left.  Hopefully I can get these sorted out before the groups conclude this expedition! 

I reopened my Ko-fi shop!  It isn't full of the rewrites, but there's a few in there right now.  I plan to work on updating at least three a week, which would put me to completing it around the time my mini showcase happens in December.  I also have the pattern ready for my flagship creature, but I'm debating on the main material.  If I get another donation on Ko-fi or a subscriber on Patreon, I can use that to fund the material purchase.  Either way, it's happening.

The AUDACITY - Full Game Summary

This is from a botched attempt at running two campaigns side-by-side some time around 2024.  Based on, I think, Pathfinder 1e.  I honestly cannot remember which Paizo campaigns were picked and used for inspiration, but due to constraints and schedules, I had to merge the two campaigns together.  It wasn't really fun having one or two players constantly showing up and the rest of the party being MIA.  No one's fault but it just wasn't in the cards.  I never really finished this campaign, which was a decision that all players and myself agreed upon.  It became pretty hard managing a full group once I ended up merging them, after months of inconsistent party sessions.

NOTE: Looks like I had Jade Regent Adventure Path and Curse of the Crimson Throne Adventure Path.

The AUDACITY Session 0:

Our adventurers find themselves at a crossroads, unknowing that the others exist.  What connects them?  They share a bardic orc father who got around with all the ladies.  Upon parting ways, he gave each of their mothers a shard of a mysterious crystal that seems to glow and even hum when one another get within close proximity.  Having no idea what the crystal signifies let alone what powers it may hold, our adventurers might have bit off more than they can handle when they find themselves involved with a traveling caravan.  What drew them here?  What caused their fates to meet?  Only time will tell. 

The Darkness Comes Session 0:

Some lonely travelers find themselves in a strange city, filled with new sights, sounds, and smells.  Little do they know that their arrival has been such an untimely event, to which they must band together in order to survive.  Chaos, darkness, mayhem, death, and pure evil all have their influence somewhere close to our adventurers.  Will they take control of the situation at hand?  Will they triumph over everything thrown at them?  Hope is all that we can expect for this random party of badasses. 

The AUDACITY Session 1:

We find our adventurers wandering in Sandpoint, a small fishing town.  The day to day bustling from all walks of life can be seen doing trades, socializing, and even the sketchy activities lurking in the dark alleys.  A sweet melody can be heard on the wind, coming from a certain tavern called the Rusty Dragon down by the southern-most bridge entry into the town.  As dusk falls upon the town, our first adventurer can be spotted in the nearby woods.  She seems intrigued by the melody coming from the tavern and decides to investigate further.  Bellarael, a half-orc half-elf druid, isn't much of a socialite let alone someone use to a town setting.  This song though, it sounds so familiar and genuine.  This song has coaxed her into dismissing all of that and convinces her into crossing the bridge into Sandpoint.  She soon finds herself standing outside of the Rusty Dragon, looking around the area as if reassuring herself that this is indeed, the location of the familiar tune.  Bracing herself for what may come, she enters the Rusty Dragon.

Ra'z Yuri finds himself cold and on solid ground after weeks at sea.  Being left on the sea docks in the south western area of Sandpoint, he starts to think of his next step.  Pulling his hood over his head, he starts to make his way into Sandpoint.  His half-orc half-human ears pick up on a welcoming tune, floating on the air.  Where has this tune been heard from before?  Entranced by the song, he wades through the bustling townsfolk towards a tavern in southeastern part of Sandpoint.  Standing outside the entrance to the Rusty Dragon, Ra'z pulls his hood back just a tad to ensure that this is the place of origination.  Pulling the hood down again, he makes his way to the door and enters.

Hurv Gox, a half-orc half-human monk, finds himself in the outliers of a small fishing town named Sandpoint.  With a knapsack over his shoulder and a quarterstaff in hand, he crosses the eastern bridge and kneels at a religious alter, paying his respects with prayer.  Standing up and taking every sight in for the first time, he takes a deep breath and moves further in to the bustling streets as dusk falls.  As he searches for a place of food, he hears a familiar song entwined in the ebbs of street sounds.  He blindly follows the melody, heading south to a tavern named the Rusty Dragon.  Being that he has never been in a tavern before, he braces himself for what is to come as he pushes the tavern doors open and enters.

Keystone lumbers his way towards the stone archway of Sandpoint with a large bag in tow.  Tired from his recent bounty hunt, he enters the town from the north, being sure to head straight towards the guild that posted the bounty.  Dropping the bag and collecting the reward, Keystone moves towards a few known taverns that have a reputation of "shady work".  Not really wanting to get involved with another bad deal, he passes on them, traveling further into the system of street cart vendors and people hurrying home for dinner.  His half-orc half-human ears pick up on a haunting tune, dancing on the twirls of air in the streets.  As if the music manifested a hand, Keystone finds himself being led down the streets of Sandpoint, towards the doors of a tavern named the Rusty Dragon.  He comes to his senses and realizes that this tavern seems legit for work.  Intrigued by what has led him here, he enters the doors as dusk falls and the street lamps light.

Bellarael saw a group of people gathered towards the back wall of the tavern, as if huddled around something important.  She walks towards the group, thinking that the source of the song must be there.  Upon listening to the others chatter, she learns that the singer of the melodious tune had left the tavern not too long ago, via the back door just within reach.  Something within her spurs her into action and she runs towards the door, exiting the tavern to see....nothing.  The street was empty with no sign of life anywhere.  Saddened by this, she turns back towards the tavern but feels a strange warmth in her satchel strapped to her thigh.  Palming the area, she realizes that the small, crystal shard her mother gave her as a child was...warm.  Lifting the flap of the satchel, she sees a purple hue emitting from the shard.  Worried that something might be wrong, she closes the flap and makes her way back inside, hoping to not draw attention.  Sniffing the air, the delectable smells tantalize her tongue and trigger her legs to wander over towards the bar.  She leans against the bar, noticing a handsome half-orc half-human sitting nearby at a table.  Her leg pocket starts to feel warm again.  Not knowing what to do, she sits and waits for something to happen.

Lingering near the back door, off to the side from the small mass of people, Ra'z lurked in the shadowy parts of the tavern.  Who the singer was, he doesn't know but he will find out.  He felt a warmth coming from his chest, beneath his clothes.  He placed a hand on the source of the warmth and realized it was a the crystal shard his mother had bestowed to him and his twin brother.  The shard was something his mother cherished, a reminder of his estranged father.  When Ra'z decided that enough was enough with the Amanandaran military, he packed up his things and took the shard without a second thought.  He was abandoning the military camp and leaving everything he knew behind.  Realizing he had taken the shard, he bound one end in a thin, leather strap and fashioned it into a necklace.  Using it as a reminder of who he was and where he came from, he kept the shard close to him yet hidden from the world.  Why was is warm?  He pulled his clothing away to glance down at the shard.  He noticed it was glowing purple.  What was going on?  On the borderline of being frantic, Ra'z withdrew himself to the far end of tavern and sat down at an empty table.  The crystal stopped glowing.  As he was calming his thoughts, he saw a disheveled half-orc half-elf walking in from the back alley door.  Strange to see in a place like this, he made a mental note of where the crystal started glowing and possible causes, that disheveled person being one of them.  Suddenly, from out of thin air, Ameiko appears beside his table.  "Hey there.  Is there anything I can get for you this evening?"  Startled, Ra'z jumps in his chair and turns sharply towards Ameiko, placing his hand into his cloak.  Not knowing what is going on with this customer, Ameiko thinks that perhaps this one doesn't speak common tongue.  She repeats her lines, this time adding in gestures in case he didn't know what food and beverage were.  Ra'z responds with gestures, saying no, I'm fine.  She walks away after telling him to find her if he needs something.  As he made his final glance around the tavern, he noticed another half-orc half-human not far from the first one.  This one had placed something down on the table in front of him, along with a bag of something else.  He lingers in thought while watching that table. 

Overwhelmed by the amazing smells the tavern held within it's walls, Hurv Gox's mouth started watering.  Looking around, he noticed an unoccupied table near a rail, on the elevated floor of the tavern's north wall.  He seated himself there, providing a decent view of the rest of the tavern's floor.  Soon enough, a waitress appears.  She looked as if she wore a forced smile, perhaps hiding a tired and worn out face beneath.  "Hey there.  My name is Ameiko and I'll be your host this evening.  What can I get for you?".  She seemed pleasant enough.  Pondering of what to order, he decided on a beef stew, bread, and ale.  "Do you happen to know who was singing here just a moment ago?" he asked.  Adding some extra coinage to his hostess, she answered "He's a traveling bard.  His name is Andre."  Pondering a little bit, Hurv asks "Do you know when he'll be back?"  Shaking her head, Ameiko replies "He's pretty famous, so I doubt any time soon.  We haven't seen him for well over five years since he's booked in the much larger cities."  Acknowledging this, he places his order and watches Ameiko walk to the other side of the tavern, disappearing into the kitchen.  As his gaze wandered, he noticed another half-orc in the tavern.  This one was dressed in heavy looking armor and held kind of a battle-worn aura.  He noticed a set of dice in front him on the table, looking as if he was waiting for someone that would never come.  Making a mental note to join him in a game of dice, his eyes wandered towards the back bar area.  He noticed something...different.  There was a half-orc half-elf shambling towards the back bar area.  The appearance of this individual was very out of place.  Various sticks and leaves were woven throughout her hair and her clothing was something he heard about in children's stories - wilderness.  She looked as if she had just walked in from the woods outside the town.  Odd, he thought.  He made a mental note to speak with them later.  Perhaps they would like to become a sparring partner in this new place.  Ameiko had reappeared at his table without him noticing her arrival, placing his food and beverage.  Seemingly lost in thought, she told him the price, accepted payment, and walked off.  Hurv looked at the food in front, glanced back at the two half-orcs, and started eating.  How delicious the food was.

Keystone, thirsty from the bounty hunt earlier, sits down at an empty table near the bar in the back of the Rusty Dragon.  He notices the table he picked had a built in game board, yet no tokens were present.  Thinking about things that happened earlier, he pulls out a set of dice.  While fumbling in his leg pocket, he noticed the crystal shard he carried with him was glowing.  Reaching for it, he felt warmth emitting.  Strange he thought to himself.  He pulled it out and placed it on the table in front of him.  It's never done anything like this before.  Pouring through his memories of his childhood, all he could remember was his mother who gave him the shard, the horrible fire, and the countless villages he encountered while looking for his father and the culprit to the fire.  Ameiko approaches his table.  Nothing really stood out from the hostess's features.  She looked plain and just like any other body in this town.  He smiled at her, ordered a beer, and waited.  Perhaps what was causing the crystal to do these strange things will emerge.  Glimpsing over the rest of the company in the tavern, he notices a half-orc half-human on his left, way down on the other side of the tavern.  Strange.  In all of his travels, he doesn't really pass by a lot of half-orcs.  Mostly because they are ostracized from most social places and gatherings.  They briefly made eye contact, nodded and went back to perusing the rest of the tavern.  Further back and to the right of that half-orc, Keystone saw a shady figure duck out the back alley door.  He might have to watch himself later tonight when leaving the tavern.  On his right, he sees a half-orc half-elf approaching the bar.  To see such a mix of orc and elf, he was taken aback.  Besides the sheer fact that half-orcs are rare to see, having three in one place was bizarre.  He glanced her over, noticing the wild look in her appearance.  Not one of the city or even town dwelling folk he thought.  He's seen others similar to how she looked throughout his travels and work.  Usually kept to themselves and called themselves druids.  Why would a person like that be here?  As the disheveled being approached the bar, closer to him, he saw the glow in his crystal grow brighter.  Just then, Ameiko arrives with his beer.  "Ah, thank you.  Would you be so kind to give a beer to that lady over at the bar for me?  You can place it on my tab" as he points to Bellarael.  "I also noticed you speaking with some gentlemen over on the other side of the tavern.  Do you happen to know who they are?" as he slides a few gold pieces in her direction.  Ameiko looks down at the extra coins, then looks back to Keystone with a face of tiredness and a look of 'really bro'.  "I appreciate the offer but I don't require coinage to tell you what I don't know.  All I know is that they came in about the same time you did.  The one fellow in the back seems a bit jumpy, so you might want to approach with caution."  Ameiko excuses herself and walks back to behind the bar, giving the beer to Bellarael.  Now we shall see, he thought to himself.

Ameiko approaches Bellarael from the other side of the bar.  Getting some weird vibes as the half-orc looks her up and down, she hands a beer to her and asks if she needs anything else.  Bellarael, in turn, asks who sent the beer.  Nodding in Keystone's direction, Ameiko looks at her customer with a face of conduct.  Getting right down to business, Bellarael asks "I'm good on food.  I had a feast before arriving here.  Do you know who the musician was earlier?".  Ameiko, starting to piece some things together in her head, responds.  "His name is Andre and he performs for us once in awhile.  Last time we had him here was about five years ago just because he is super popular.  If you're wanting to track his performances, you need to just follow the fliers for his next performance."  Nodding in acknowledgement, Bellarael then asks if Ameiko knows where Andre would be staying for the night.  Ameiko shakes her head and replies that he usually shows up for the performance and then leaves straight away, usually over by the docks.  Bellarael takes the beer and says thanks with a smile, turning towards Keystone.  She takes a deep sniff, licks the foam, and drinks it all in one gulp just as Keystone makes eye contact.  His jaw dropped.

Hurv finishes his dinner and makes his way towards the dice laying on the table, waiting to introduce himself to Keystone.  As if on cue, Keystone greets Hurv in Orc'ish tongue, welcoming him to the table.  As he takes a seat, he notices warmth coming from a pocket.  Paying no attention to it initially, both Hurv and Keystone agree to best of four games of dice.  Loser buys drinks.  As the rolls start, the crystal shard Keystone placed on the table is intensely glowing and a slight hum can be heard.  Reaching into his pocket, Hurv brings out his shard of crystal and looks at it under the table.  Keystone notices the glowing shard Hurv carries.  "Hey, that's a nice piece of crystal you have there.  It looks very similar to...mine..." as he glances at his on the table.  Hurv nods in agreement as Keystone hails down Ameiko for a round of beer for the table.  A loud belch emits from Bellarael in the distance, eliciting an "Impressive" shout from Keystone.  Bellarael grunts an orc'ish laugh.  

As time passes by,Ra'z sees that the half-orc is joined by another half-orc.  Strange.  Perhaps they know each other and are discussing events.  Ra'z stands and approaches cautiously, ensuring that he stays unnoticed. As he gets closer, his crystal starts to warm, causing panic.  After collecting his thoughts, he pulls his hood up and leaves out the back alley door.  He will make an effort to follow those two when the tavern closes.  Maybe he can find out more information about what happened.  With that, he disappeared down a nearby alley in the manner of a homeless wanderer, into the darkness.

As Bellarael hails Ameiko for another beer, she grabs her by the hand and pats her roughly on the head.  Giving praise and several thank yous, she releases Ameiko as the hostess walks to the bar for another beer.  Ameiko repeats in her head that this is just a part of the job, just accept it.  Waiting for her beer to arrive, Bellarael starts licking her lips, tapping her thighs and eyes the table where Keystone and Hurv are playing dice.  Ameiko returns with the beer and hands it to Bellarael, making sure to keep some distance between.  Keystone glances over at Bellarael when the exchange between her and Ameiko takes place.  He nods to Hurv and says "That's definitely one of our own." With that, Keystone motions towards Bellarael to join them over at the table, being that there was an open seat waiting for company.  She shambles towards the table, grinning as big as possible with beer in tow.  "Thank you for the beer?" she manages to say, as she approaches Keystone.  He nods as she takes a seat.  With the latest member joining the table, the crystal shard from Keystone starts to hum even louder than before.  "I see that you are of mixed orc yourself" Keystone says while making eye contact to Bellarael.  "My fellow dice player over here is also of mixed orc."  Bellarael attempts to introduce herself to the party.  "My name is Bella" she spurts out.  "My name is Keystone and this gentleman over here hasn't introduced himself yet" as Keystone motions towards Hurv.  Hurv, not realizing that he forgot to do simple introduction upon sitting, quickly introduces himself "My name is Hurv."  

As the party settles in at the table, Keystone brings to their attention the crystal shard.  "Have either of you guys seen something like this before?" he asks.  Bellarael pulls her crystal shard out and places it on the table in front of her.  "No" is all she manages to say, entranced by the eerily similar look as Keystone's.  Hurv pulls his back out of his pocket and places it down in front of him on the table.  "Never seen mine do anything like this before."  When all three shards are placed on the table, some similar shapes are noticed by Bella.  She gently grabs the other two shards and starts looking for the connection.  The shards are glowing an intense purple hue, have a warmth to them as a pleasant fire on a cold night, and a hum so loud that it starts to drown out the other sounds in the tavern.  Hurv mentions that if she breaks his, he will have to beat her up.  Bellarael gives a toothy grin and a giggle grunt as she continues to find the connection.  Keystone mentions that the shard is all he has of his mother.  Hurv mentions that his shard is all that his mother left him as he inquires Keystone for another dice game.  Keystone obliges.  

"Did anyone notice the skinny, nervous looking fellow that was lurking in the back corner earlier?"  Hurv nods in agreement and mentions that he might be of the sketchy type.  Perhaps the group should keep an eye on him if he reappears later tonight.  Bella finds two shards that fit together perfectly, but the third seems to have a part that is missing.  Showing her findings, she mentions that she too, saw the strange fellow earlier.  Keystone mentions that perhaps they should track him down later tonight.  As if on cue, Ameiko arrives with the final beers for the group. "Since I've never seen any of you here before, I'm going to assume you are all from out of town.  If you would like, I can offer you rooms, a public bath, and laundry service for a mere 2 gold pieces 3 silver each."  Each person at the table decided that a room, bath, and launder would be great since it has been a great deal of time since the last time.  Hurv glances at Keystone and a defeated, happy sigh emits from losing player.  As Keystone starts to count out the gold and silver pieces, Bellarael slams down 2 gold pieces and gives him a goofy smile.  Thanking her, Keystone hands the coinage to Ameiko and the party follow her up the back stairs to the first floor lodging.  As the last of the group disappears, Ra'z enters the tavern once again.  Since the lights outside started to dim and that the curious characters from before never emerged, he could only assume that they were staying the night.  Pacing around the bar area, he waits for Ameiko's return.  

Once upstairs, Ameiko shows the trio the public bathing area, handing each one a token with a number on it, and an empty basket.  "These are for your assigned rooms and the basket is for your clothing.  If you could place the garments in the basket and leave it for the staff, it'll be ready for you by morning.  Bellarael hurridly strips down naked, tossing her soiled clothing in the basket and hands it to Ameiko.  She then starts to enjoy the room, seemingly impressed of what a bath is according to Ameiko.  With a sigh, Ameiko then takes Keystone and Hurv to their rooms, leaving a naked Bellarael in the public bath, basket in hand.

Finished with her latest customer assignments, Ameiko decends the stairs to find a Ra'z, pacing the bar area.  Recognizing him as the jumpy customer from before, she approaches with caution.  Ra'z, seeing Ameiko appear, holds back his angst when asking where the trio sitting at a particular table went.  Ameiko, not knowing what is going on with all of these half-orcs, replies "They chose to stay the night.  Were you looking to stay the night as well?  We offer a room, a public bath, and laundry if you wish to utilize those services."  Ra'z, having not a lot of coin on his person, offers the 1 piece of gold and his hands to work for his stay.  Not understanding fully what this half-orc's internal demons are doing behind the closed doors, Ameiko sighs, takes the 1 gold piece, and asks for Ra'z to follow her into the kitchen.  

Tune in next time for what happens next!

NOTE: I am LOOSELY basing some of this campaign off of the Jade Regent Adventure Path.  My reasoning is that I have never played a Pathfinder game in my life and I needed something established to learn from.  I am a bit more of a demented, let's-see-what-happens-with-this kind of DM.  Please don't come at me and tell me I'm doing things wrong.  It'll do nothing.

The Darkness Comes Session 1:

Within the dark streets of Korvosa, we come across some curious things from time to time.  Being that this city has been cursed throughout the centuries, rumors spread far and wide about strange happenstances.  We find our adventurers entering the city from the south, each just a temporary passerby.  Through the shabby buildings along the entrance, a secret waits for them.  As they wander the dark streets alone, each adventurer gets an uneasy feeling that they need to check their pockets.  Within a pocket, a harrow card is found.  Curious about the origin, each adventurer flips it over to the other side, seeing that a message has been written.  Looking around, each adventurer questions who could have slipped this card into their pocket?  Where?  Each one hasn't seen another living soul for a good amount of time.  Rereading the message: 

I know what you seek.  Someone has wronged me and I know that you want to help.  I know where he dwells, yet cannot strike at him.  Come to my home at 3 Lancet Street as soon as possible.  Others like you will be there.  This man must meet his fate and justice must be done.

Scarr, a lost ronin samurai, doesn't know what to make of this card.  Being that he is in search of a few answers to questions he can only begin to fathom, he makes the choice to head towards the address listed.  Thankfully, the cover of the night helps him navigate the maze of Korvosa's streets and alleys with ease.  He makes his way towards the watery edge, looking for a residence that exists at 3 Lancet Street.  With the keen smell that all Rougarous have, he doesn't smell anything out of the ordinary in the area, just a bunch of incense emitting from the closed door.  Still holding his guard up, he opens the door and walks in.

Gash, craving some bloodlust and action ever since arriving into the city, decides to make her way to the address.  She makes sure to keep herself well hidden amongst the dark streets, ensuring to keep the bright light out of her Kuru sight.  In the past, Gash found that a lot of passerbys were generally startled by her appearance, having her entire face tattooed with religious symbols and stories from the past.  Last thing she wants to do is draw attention to herself, lurking in the shadows.  She starts to feel the arcane power stir within her bloodrager veins.  Perhaps one of the gods she speaks of is calling for her help?  Wouldn't be the first time, but this card trick was something new.  Stumbling upon the street called Lancet, she makes her way towards the waters edge.  Finally, the house stands before her.

As Koko Malic replaces the card back into his pocket, he decides whether it would be worth the investment or not.  Not seeing much detail of this request, he sneaks a path towards Lancet Street.  Being cautious as to not be noticed, he instinctively navigates the alleys towards the address.  His recent yearn for spilling and drinking blood holds his hopes high that there will be some action and an even bigger reward from this curious card.  Perhaps there is a vampire that needs to be killed?  Would it be a worthy opponent to his recent turn to the undead path?  Inquisitive as most Catfolk are, Koko is no different.  Before he knows it, he finds himself staring at the house address.

As Scarr closes the door behind him, he realizes that he is alone in the dimly lit room.  He can see that there are various incense sticks on the walls, with various tapestries covering the other spaces.  There are mixed rugs on the floor and a large wooden table offset from the main door.  He sees a small basket underneath the table, food and beverage inside.  Not sure what to expect, he does a little bit of exploration of the initial room.  Noticing a written letter that is seemingly addressed to any fresh newcomer, he reads:

Thank you for coming.  I had to step out for a bit, but shall return shortly.  Please, have a seat while you wait.  The basket under the table contains bread and drink for you.

Still not sure of the recent findings, Scarr decides to stand ready and waits.  As time passes by, the door opens and Gash enters.  Not expecting to see anyone in the room, Scarr takes a step back and makes a slight bow, showing he means no threat.  Gash, understanding the motion, does the same in return.  Soon after, Koko enters the residence, looking up at both Gash and Scarr as he quietly closes the door behind him.  

Scarr decides to speak his mind to the recent additions to the room.  "Uh, hello.  Are...are you here to kill me?" as he reaches down for his nodachi.  Koko, realizing what is going on, replies "Nope, not here to kill you.  I'm here because of a stupid card.  My name is Koko."  Gash clears her throat and says "Yeah, I got a card too." while making eye contact with the others.  Resuming the awkwardness that Scarr embodies, he mentions that there is a note stating that their host has stepped out for a bit and that there is food and drink under the table.  He slides the note on the table towards the others, ensuring that they see the note for themselves.  "I'm not sure I trust strange food and drink from someone we don't know yet, but help yourselves."  Gash shrugs and seems indifferent to the offer while Koko begins to search the premise for money.  All he finds are various trinkets. 

As the awkward silence settles upon the three, the door opens once again and Zellara enters.  She smiles sweetly towards her new found company and begins to break the tension.  "Thank you for coming" as she takes a seat at the table.  "Please, take a seat so that we may talk."  Scarr speaks up "Who the hell are you?" and takes a slight step forward, hand still at the ready.  "My name is Zellara and this is my home.  I'm glad you all received my message and found your way here."  She pulls out a harrow deck and begins to shuffle the deck, making eye contact with each member of the new found party.  Scarr, still not comfortable with the latest person in the room, "Look lady, I'm not here to gamble.  I want to know if you are a threat."  Zellara turns towards Scarr and repeats her thanks to him.  She then turns towards the rest of her audience and starts her story:

Thank you for responding to my call, even if it was through an unconventional method.  I have reason to remain hidden as you will see.  A terrible man has done something atrocious and if he KNEW that I was reaching out for help, he would do the same to you.  This is a man you do not know, but for those who have lived here for any length of time know what he is capable of.  I reached out to you specifically because he doesn't know of you let alone of your existence.

As Zellara continues to shuffle her cards, she looks at each party member as if sizing them up for the challenge ahead.  Gash speaks up and says "Why should we trust you."  Zellara turns and responds "There really isn't anything that can say or do to ensure to you that I am a trustworthy person.  All I can say is that if you cross this man who did this unspeakable thing to me, you will wish you took heed of what I've disclosed tonight."  Koko, quick to the next question "Are we getting paid?"  Zellara turns towards him.  "Yes, you will be rewarded nicely for this task."  Gash, now interested in the reward, "How much?"  "I can easily do 200 gold per person, if you survive."  Koko, Gash, and Scarr are taken by surprise at how much each could earn for doing such a trivial job.  

Koko, being of a sly personality, decides to try his luck at bluffing Zellara and getting paid before the job is done.  Zellara turns to Koko, with an unsettling poised smile as if she was looking right through him.  She pulls a card out of her deck, holding the face of the card towards Koko.  The image on the card is faded and without much detail of anything.  As Koko stares at the card, a word starts to bleed through the card: liar.  Zellara returns the card and continues to shuffle the deck.  "I can understand why you would be skeptical into helping a stranger like me.  Let me give you some information.  The man I'm in need of help of disposing of is named Gaedren Lamm.  He is the absolute worst of enemies and if anyone crosses him poorly, they suffer the consequences.  About a year ago, he took my most important harrow deck from me.  This deck meant a lot to me, being passed down from generations and what my life's work was centered around."  Gash and Koko both stare intently at Zellara.  "You're willing to pay that much just for a harrow deck?" Koko states.  Gash nods in agreement "That is an awful lot of money."  Zellara sighs and places her deck of cards down on the table in front of her.  "I can tell this is going to take some more convincing for you all to help me."  She stands and gently puts her hands underneath her head and without effort, lifts her now detached head from her neck.  "If you don't help me with this task, this too shall happen to you" Zellara's cradled head utters.  All party members are stunned and stay silent.  Gash whispers a "What the fuck" while Koko speaks up "So when are we getting started because that is not happening to me."  

Scarr, still on the fence with this entire situation unraveling before him, clears his throat.  "I'm still deciding if I should trust you."  Gash sharply replies "We were all given a card with a job, so just do the fucking job."  Still doubful, Scarr states "I mean, all we've seen are two party tricks."  Koko chirps up "200 gold.  Can you imagine what you can do with all that?"  Scarr retorts that where he comes from, money doesn't mean much.  Gash mentions that all she wants to do is cause mayhem so either tap her in or she's going home.  Zellara continues.  "My son tried to get my deck back, but Gaedren found out and filleted my son in front of me on the street.  This man knows nothing of mercy and will do whatever he deems fit to make him feel powerful.  I went to the guard and they did nothing to help me avenge my son, let alone help recovery my stolen property.  No one in this city will help take Gaedren down due to fear.  My only hope is that new visitors like yourselves would be willing to take on this horrible man.  All I have is 600 gold readily available and whatever you find in Gaedren's dwelling will be yours for the taking.  I know where he lives.  Please help me."  Scarr sighs and says "Well, I'm in.  I've been dying for a good fight.  My only problem is that I still don't know your name" as he turns towards Gash.  "What is with you and knowing names?  We have a job to do, so let's go!"  Gash angrily responds.  Scarr mentions that names are important where he comes from, but he will join in hopes that he can learn Gash's name in time.  Gash stands up and walks towards the door.  "You all coming or what."  Zellara turns and says to the new found adventurer group "Thank you for doing this task that so many others refused to do" and with that, disappears into thin air.  Gash exits through the door, hearing Scarr calling his companions 'friends'.  She yells back and says "Nope, not friends."  Scarr responds with "Fine, you can be called the Bossy One."  Everyone leaves the house behind in the dark.

Koko speaks up while following Gash close behind "I'm kind of parched.  Perhaps I can catch up to you in a bit?  Going to head over to a tavern."  Gash and Scarr look towards Koko and ponder the situation.  "I'm sure we could all head over to a tavern in preparation to this murder" Scarr agrees.  As they approach a nearby tavern, they look around, knowing that they could be watched by Gaedren's eyes.

Entering the tavern, Scarr starts to reminisce about his old days of tavern hopping, mentioning an old sparring buddy that kicked his ass several times over.  Neolandus, the barkeep, approaches the bar our adventurers took up residence at.  Upon initial inspection, Neolandus looks like he has seen better days and weeks, being covered in recovering bruises and cuts.  With a chipper attitude, he asks the newcomers what they would like to order.  Scarr orders a milk for Koko and a milk for himself, while Gash orders a strong bodied brew.  Koko asks Neolandus "Is there anyone in the bar who is super drunk?"  Confused but not surprised, Neolandus replies "Uh, no?  Just the normal patrons.  Still kind of early in the night though."  Koko offers to start a tab, offering his pistol as collateral.  Scarr whispers to Koko "Is that for all of us?"  Koko shrugs and indicates he hopes so, but whatever happens happens.  Scarr then pulls everyone off to the side and inquires "Should we ask this guy if he knows anything about a guy that decapitates people?"  Gash interrupts and offers to ask Neolandus about decapitation "Hey barkeep, who the fuck are you?"  Neolandus turns to Gash "My name is Neolandus, and you are?"  Quick to respond, Gash says "Not important.  Do you know of anyone who does decapitation in these parts?"  Snorting a laugh, Neolandus responds "Oh, well that could be anyone really.  We have a small thieves guild on the outskirts just east of the city who meddle in that type of deed."  Shaking her head, Gash interrupts "No, like do you know of some guy named Gaedren Lamm?  Like do you know where we could find him?"  Visibly shaking off some type of PTSD, Neolandus wearily replies "You don't want to deal with Gaedren Lamm.  He is awful and not someone to mess with."  Gash, visibly irritated by the interrogation "Look, we're here to kill him.  Just tell us what we need to know."  Neolandus sighs and tries to sway the group from seeking out this murderous man.  Clearly unimpressed by the information being withheld inside Neolandus's tongue, Koko and Gash walk over to an unoccupied table.  Scarr attempts to get information from Neolandus one more time.  "Look here buddy, my cat friend over there...you don't want to piss him off.  I've seen what happens and you don't want that.  My other friend, I saw her cut a man in half once.  Was not pretty.  So please, just tell what you know because this Gaedren Lamm guy is easy."  Neolandus gives Scarr a deadass look and in a low voice tells him "Look buddy.  I've never seen you guys before and I don't want to see you get involved with the bad comings of Gaedren Lamm.  Seriously, you don't want to mess with him.  But, if you must, meet me after closing and I'll tell you."  Scarr, satisfied with this information, pulls Neolandus close and wraps his arm around his head "Look, I hope you're not wanting to screw us over because my weapon is thirsty and it would be a shame if it was your blood shed."  He gently lets go of Neolandus and joins the rest of the party at the table.  Koko shouts out to Neolandus, asking for a fish dish.  Taking this as the table being ready for an actual order, Neolandus approaches.  Koko asks for a fish and milk, Gash orders a bloody and rare steak with a beer, and Scarr skips ordering completely.  Before Neolandus leaves, Koko grabs him by the shirt and inquires about the thieves guild and blood shed.  Not quite sure what to say, Neolandus responds "I'm not sure about what they do with their victims postmortem, but if you're that hellbent on having blood...there is a pig in the back that was slaughtered for tonight's menu.  I can give you a large bucket of that if you want."  Koko nods his head in agreement and releases the shirt.

As Neolandus leaves, Scarr takes the rest of the group in his arms and asks them if they can trust Neolandus in NOT poisoning their food.  Koko speaks up and mentions he can detect most poisons.  Koko and Scarr start talking about how to split the tab later, while Gash straight up mentions killing the barkeep so no tab will be paid.  Neolandus returns with their orders, including the bucket of blood for Koko.  Koko asks for the meal to be placed on his tab and with that Neolandus returns to the bar.  Before consuming, Koko does a poison check on everything, not seeing anything out of the norm.  Scarr notices Koko putting the blood in the waterskin, wondering what the hell is wrong with that picture.  Suddenly Zellara appears at the table, wearing that same smile she held earlier.  She warns the party that Neolandus isn't someone to trust in regards to Gaedren's location.  He isn't a bad person, just scared.  Koko asks "How come you just blip in and out whenever you want?"  Zellara responds "Because I'm dead.  It takes a lot of energy to manifest this much just to speak with you."  Scarr turns to Zellara "Wait, so you're DEAD dead?  Not half dead?"  Zellara, dumbfounded by this question, just looks to him with utter confusion.  She tries to reassure to the party that Neolandus is not a threat and it would be disadvantageous to kill him.  In agreement, the party dismiss the thought of murdering Neolandus.  Koko asks Zellara how she plans to pay them if she is dead.  She turns towards him and tells him that there is a place they can access for the reward, but until she knows the deed is done the location will remain hidden.  

Neolandus re approaches the group, seeing Zellera's ghost and now knowing that they are to be trusted.  He offers them a handsome reward if they succeed in killing Gaedren, giving them the promise to disclose everything he knows of in regards to future dealings.  The deal is further sweetened by clearing the group's bar tab.  All Neolandus asks for is the head of Gaedren Lamm.  The group agrees.  With that, Zellara disappears once again.  The group finish their meal and stand up, leaving the tavern in search of Gaedren Lamm's life.

Going to the docks of the Old Fishery, the group find themselves in search of an easy entrance.  Not seeing anything readily accessible and a locked door, Gash attempts to plow the door down, leaving a dent.  The lock, unphased by the brute force, stays put.  There is a loud sound coming from inside, as if papers flew and a large chair slid on the wooden floor.  The loud thudding footsteps approach.

Tune in next time for what happens next!

NOTE: I am LOOSELY basing some of this campaign off of the Curse of the Crimson Throne Adventure Path.  My reasoning is that I have never played a Pathfinder game in my life and I needed something established to learn from.  I am a bit more of a demented, let's-see-what-happens-with-this kind of DM.  Please don't come at me and tell me I'm doing things wrong.  It'll do nothing.

The AUDACITY Session 2:

 NOTE: This is kind of short because I had to merge the 2 groups I'm currently DM'ing for together and we didn't have a lot of time to spare for this session.  

Ameiko walks down the hallway of the upstairs lodging area, checking the inn's guests from the previous night.  Hurv and Keystone emerge from their assigned rooms, dressed and refreshed.  Keystone greets Hurv with morning pleasantries such as sleeping well and what a good morning it was.  Hurv sees Ameiko approaching them and asks if she could point him to the nearest Yelper for a positive review.  Puzzled, she smiles and shakes her head.  She doesn't encounter monks that often, let alone halforc monks.  Must be a strange custom.  Keystone clears his throat and inquires to where the fourth halforc went that was in the tavern last night.  Ameiko informs that Ra'z offered labor in exchange for a place to stay for the night; predominately the kitchen area was his assignment.  With a more sullen look, Ameiko continues to inform the party that the OTHER halforc that checked in with them was found drowning in the baths, perhaps due to too much alcohol.  She was removed from the premise and taken to the nearby hospital in hopes that she can be saved.  Keystone, thinking quickly, inquires if the halforc's belongings were taken with her to which Ameiko responds that they are locked away in the backroom for safe keeping.  Upon being discharged from the hospital, she will return to collect her things.  Hurv and Keystone excuse themselves for a brief moment, discussing that there was a piece of the crystal in the belongings.  If they can't retrieve it, their quest will come to a standstill.  

Ameiko, clearly hesitant if she should ask her guests for a favor, starts to shift in place.  Noticing the struggle, Hurv speaks up "Is there something we can assist you with?"  As if by a snap of fingers, Ameiko's eyes light up. "I don't know if it's my place to ask of you both, but there have been some rumors from various travelers that have passed through that have me worried.  You see, I have a family member in a nearby town and if these rumors are true, I'm afraid she might be in trouble."  Taking the cue for possible money involvement, Keystone chimes in.  "I'm sure my friend here and I can take care of this errand for you.  If I may, is your family member uh...well to do?  You know, fatten the pockets a little?"  Ameiko gives Keystone a what-the-fuck look that gets quickly replaced by a whatever-just-continue-the-conversation look.  "Uh, I'm not quite sure since we've lost touch over the years but I'm still really concerned about them.  If it would help, I am willing to give you supplies, travel, and gold to get you over there safe and sound."  Raising his hand, Keystone gives the motion of say-no-more.  "Mi'lady, you had me at gold."  

Escorting the two downstairs, Ameiko turns and asks for them to wait until she returns.  She states that she needs to inform Sandru that there will be late additions to the party and that she must catch him before he departs for his store.  Stepping out, Hurv and Keystone find themselves alone in the tavern.  Even the general staff haven't shown up.  Keystone starts brainstorming about where Bellarael's items could be stored in the premises.  Hurv gives him a quizzical look as if they were about to steal something.  Keystone reassures Hurv that they are simply borrowing the crystal shard and that upon the completion of the quest, they will return it to her.  Hurv seems to believe Keystone, yet not.  Without arguing with the stubborn halforc, Hurv suggests that perhaps the items could be stored by the kitchen.  

Upon entering the kitchen, the party seems to come up empty handed.  Nothing really stands out here besides typical kitchen items.  Just as they are about to look elsewhere, Hurv notices a latched door outside.  Possibly a cellar?  Hurv nudges Keystone and nods his head towards the cellar outside.  Moving outside, the two find that there isn't much keeping this hatch safely closed since the chain wasn't locked.  Hurv decides to go down and check, knowing that his cohort would probably make off with other things that didn't belong to him.  Also, leaving someone to keep an eye out would be a good option.  

When Hurv gets down into the cellar, he starts looking around for items that previous guest may have left.  Searching through the first few rooms, he only finds general stock and large chests from ages ago.  Hurv slowly proceeds to check the rooms, ensuring that he does a clean sweep in looking for Bellarael's belongings.  Eventually he finds the room that looks like more recent activity occurred.  Not being able to recall her room number, he starts rummaging carefully through the items on the shelving.  Luckily, he starts to hear a humming and notices a glow coming from a nearby unit.  Being careful to take the crystal shard without disturbing anything else, Hurv leaves the cellar and rejoins Keystone up top. 

Hurrying back inside the tavern, Hurv and Keystone make it look like they didn't just steal from the cellar in the back.  Ameiko returns a few minutes later, huge smile on her face.  Hurv asks Ameiko "So uh, what does your family member look like?  Also, what is the message you want us to provide?"  Ameiko hands them a pamphlet and responds "She looks a lot like me.  Here, give her this.  She'll understand."  Providing the directions towards Sandru's shop, the group parts ways. Little did they know, Ra'z would be rushing ahead to join the entourage before their arrival.  

Upon arriving on the footsteps of the shop Ameiko sent them to, Hurv and Keystone check out the surroundings.  The shop front looked pretty well kept so without further hesitation, the duo entered.  They see an average human standing behind the counter at the back of the merchant shop.  Hurv slowly approaches the counter while Keystone peruses the various wares.  Arriving at the destination, Hurv clears his throat while the man busies himself in numerous ledgers and papers.  Not missing a beat, the gentleman continues on with his work, but acknowledges the presence of a customer.  

"I will be with you in just one moment!  Almost finished with this entry and I'll be all yours" Sandru states with confidence.  Keystone approaches the counter soon after, fiddling with a bauble on display.  Sandru, closing the ledger and placing them in a box behind the counter stands up and straightens his attire.  "What can I get you this fine evening?"  Hurv, preparing to speak, gets interrupted by Keystone's blunt introduction.  "We're here for the caravan" Keystone belts out, followed by Hurv's more polite "Ameiko sent us."  Sandru, recognizing that these must be the last two travelers to arrive perks up.  "Oh fantastic!  If you've got anything in mind that you wish to purchase before we set out, do so now.  I must close the shop until we return."  They do a quick scan of the shop, select some items for purchase, complete the transaction, then head out behind Sandru as the doors are locked.

Turning around to face the road in front of the store, Hurv and Keystone look upon their new-found company.  Not much to look at from first glance, they scan over the three strangers, four including Sandru.  One of the strangers look vaguely familiar from the tavern, but due to the darkness of the night and the hidden face, it was hard to discern.  Brief introductions are made amongst the company and the group sets off for their adventure.

During the journey to their destination, the caravan makes a stop in a city that originally seemed a bit run down, but that was due to poorly managed slums guarding one of the main entrances.  Not wanting to part from the caravan, Hurv and Keystone stick to the more promising looking caravan members as they wander through the streets of Korvosa.  Ra'z follows after the trio, ensuring he isn't seen let alone lose sight of them.  As they pass by a few more streets, Hurv, Keystone, and Ra'z get a strange sensation from a pocket of their attire.  The three of them stop, pulling what seems to be an old, worn harrow card from their pockets.  Turning the card over, they find etched wording in what looks to be blood: I know what you seek.  Someone has wronged me and I know that you want to help.  I know where he dwells yet cannot strike at him.  Come to my home at 3 Lancet Street as soon as possible.  Others like you will be there.  This man must meet his fate and justice must be done.  Hurv and Keystone look at each other and at their cards.  Ra'z, hiding behind a nearby lamp post, eyes the same card in his hand that the others seem to hold.  All three set out to Lancet Street to find out the answer to their question: who and why.  

After many wrong turns and bumps into strangers, the trio find themselves outside 3 Lancet Street.  The dwelling seems cold and abandoned.  Keystone slowly enters the residence, showcasing his lack of fear for what may lurk in the shadows.  Hurv finds a note with another address written and left on the cold table, listing a name of an abandoned place they passed by earlier.  The curiosity has peaked further in the trio as they set out towards the address.

Tune in next time for what happens next!

 NOTE: I am super sorry in how long this has actually taken me to getting around to writing this up.  It's been like, 4 months but IRL took presidence.

The Darkness Comes Session 2:

 Just as the loud footsteps approached the door, they suddenly turned and heading towards what seemed the back of the room.  Another door was heard, opening then closing as the footsteps faded away.  Gash slowly follows the sounds around the corner of the building, creeping her way in the darkness as to not alert anyone nearby.  Scarr and Koko follow suit, being sure to keep as quiet as possible.  When Gash and Scarr step on the creaky boards of the dilapidated walkway on the side of the Old Fishery, Koko feels super hesitant.  Scarr decides to take Koko onto his shoulders, but when the both of them step onto the boards, the planks start to strain severely under the combined weight. With that, the duo separate and Koko finds himself towards the front of the trio, leading the way into the darkness.  

Koko suddenly senses that there is "something" in the water ahead.  He makes mention that there is a fin in the water, possibly looking for its next meal.  Gash and Scarr ask for some more details, such as size, to which Koko describes the battle-worn look of the giant fin, complete with chunks of flesh missing and some deep scarring.  Koko then asks for the rest of the team to possibly turn back because of the unsettling feeling the fin monster gives.  Gash mentions to Koko that he might need more blood, so what better chance than this?  Dismissing the dreadful feeling in the pit of his stomach, Koko presses on, looking for a way out.  Gash moves behind Koko and suddenly pushes him into the watery depths below.  Scarr, upon seeing this transaction take place, shouts to him that he should just start stabbing the shark.  Sputtering in the cold water, Koko frantically stabs the shark with the knifeboot after having a close call with it's teeth.  Seeing that Koko might not fair well with the shark encounter, Scarr asks Gash to tie her whip around his midsection, just in case she needs to rescue Koko and needs a way out.  Gash looks to Scarr and sheepishly, Scarr mentions he can't swim.  Sighing, Gash replies to Scarr "Just throw me in with Koko".  With that, Scarr picks Gash up and tosses her into the water.  Clambering to get on top of the shark, Gash mounts the wounded shark and stabs it with her sawtoothed saber.  Striking the final blow, Gash feels the life leave the shark and starts swimming back towards the dock.  Koko, having a judgemental glower towards Scarr and Gash, awaits for Scarr to toss the other end of the whip into the water.  With that, the party reunites on the docks, 2 of them soaking wet.  

Resuming their mission to finding another way in, they come across a door that seems easier to open.  Upon inspection, they realize it would be pretty simple to unlock it with a lockpicking set, which none seem to have on their person.  Seeing that Koko could use some healing, a lockpick set to be purchased, and a few other items, the party sets off back into town before another attempt.  Their first stop will be the tavern, looking for information from Neolandus.

Scarr runs up to Neolandus, asking where a good store would be for procuring some items, such as a lockpick.  Neolandus looks at Scarr with thoughts that this group just might be the real deal.  He gives Scarr directions to a nearby general goods store and asks if they needed anything else.  Gash speaks up and mentions that she could go for some food and Scarr orders a roasted chicken and water.  The party and Neolandus look towards Scarr as if he just did something horrendous, but ended up dismissing his weird ways.  As the party goes to sit down and wait for their orders, Gash starts planning out what to do next.  "We need to find the store first, but what about the thing inside the building?  It sounded HUGE."  Scarr looks towards the group.  "Well, whatever it was, it moved a table next to the first door.  Best chance we have now is to try lockpicking that second door we found."  He turns to Koko "Do you know how to lockpick?"  Koko clears his throat "I mean, it's been awhile but I think I'm up for the task.  Would be nice if I could get a towel to dry off though.  Also, I'm not going to pay for the lockpicks."  Gash, seeing that Koko is still upset about being pushed into the water "Alright, we can both pitch in and buy the lockpick set for you."  As the conversation dies down, Neolandus approaches the table with their orders.  Worried about the answer he might receive, Neolandus looks at Koko and addresses the party "Uh, I hate to ask but uh...what exactly happened at the Old Fishery?"  Koko mutters under his breath about killing a shark.  "Oh, you managed to kill that old thing?  Usually when someone fails to make Gaedren happy, they get tossed into the water and basically fed the shark."  Koko mentions that he was pushed into the water as well, glowering at Gash and Scarr.  Neolandus pips up "So...does that mean you've MET Gaedren?"  Gash chips in "Possibly, but we don't really know for sure.  See, the door we found was locked but someone was inside.  They blocked our path for that door with something heavy.  Now we've got to pick a lock on another door just to gain entrance."  Neolandus ponders about this whole situation.  Gash asks Neolandus what he plans on doing with Gaedren's head once they bring it to him, to which he responds that the head will be used as a victory symbol for the city.  Nodding for understanding, Neolandus parts ways and leaves the party to eat.

As the party departs the tavern and wanders towards the store Neolandus pointed them towards, Gash makes small talk with Koko.  "I hope you understand that what happened earlier with the shark and pushing, it was because I needed a distraction for the shark.  I hope this means you won't leave with harsh feelings."  Koko snorts "I'm just sticking around for the money."  The small talk dwindles down yet again.  

Arriving on the doorstep of the merchant shop, the party enters.  The lights are a pretty welcoming sight, showing all sorts of items on the shelving.  By the back counter, a dark skinned human is seen tending various ledgers.  Hearing the door bell chime, she pips up and offers assistance to the new customers once she is done with an order.  The adventurers split up and start perusing the inventory, looking at everything that strikes their fancy.  Scarr looks for ropes and potions while Gash looks for lockpicks and weapons.  Koko's eyes grow large when he sees a shiny butterfly knife.  Bringing their items to the counter, they make the transaction.  Upon completion, Scarr turns to Landrima and inquires "Hey, we're new here and have a job.  Do you have any information in regards to Braiden, Laiden Jamm, or something like that?"  Landrima's response is one of confusion.  "I'm sorry but none of those names ring a bell."  Gash nudges Scarr in the ribs.  Scarr clears his throat "My mistake, do you know of a man named Gaedren Lamm?"  The face on Landrima changes to one of fear.  She shakes her head, clearing her throat "I don't recommend that you get involved with that man in any manner."  Koko nudges Scarr in the ribs this time, indicating that he needs to have a word with him.  Leaning down, Scarr puts an ear to Koko, making sure others cannot overhear the conversation.  "Hey, just a thought but MAYBE we shouldn't be asking random strangers about a big baddie here.  They might be in cahoots with him and tip him off that WE are looking to kill him."  Scarr, nodding in agreement, stands back up.  Waiving thanks and goodbyes, the party dispatches from the shop.  

Rushing back to the Old Fishery, the trio performs a quick check around the perimeter.  Nothing seems to have changed from their disturbance earlier.  Koko makes his way to the side door and starts attempting to pick the lock while Scarr and Gash keep a lookout.  Once the lock pops, Gash moves the hinges away, alerting someone or something of their presence just on the other side of the door.  Upon entering the room, the party is met with Yargin, a visually upset blonde human.  "Who the hell are you and why the hell are you here?!"  

Tune in next time for what is in store!

 

Session 3 - The Merge:

NOTE: Going to rename this as The Audacity of the Darkness.

NOTE: This is my first entry where my 2 campaigns were merged together so there is a LOT of things going on.

Koko, Scarr, and Gash find themselves inside the room, face to face with a visually upset man whose room they just broke into.  "I'll ask again.  Who are you and what the hell are you doing here?!"  The upset man, Yargin, starts to step forward in an offensive manner.  Koko shouts back at Yargin "I'll tell you why we're here!" then nudges Scarr asking what they should do.  Scarr speaks up "Good day sir.  You, uh, look like a friendly person.  Um, could we speak with you for a second?  I'm sure we won't take up much of your time.  My name's Scarr, what's your name?"  Looking seriously perturbed, sizing up each of the intruders, Yargin reaches for his crossbow that hangs on his back.  "You need to leave" utters Yargin as he loads the crossbow.  Scarr attempts to leap at Yargin but gets stuck on the desk corner.

Hurv and Keystone are a bit hesitant to join the fight that seems to have started inside.  They decide to start a game of dice while waiting things out.  Ra'z, sneaking into a nearby bush, prepares to introduce himself properly to the other two half-orcs.  Stepping out, dropping the hood of his cloak, Ra'z approaches and says "Hello" in an awkward tone.  Hurv and Keystone glance towards Ra'z.and nod in acknowledgement as they continue their dice game. Clearing his throat, Ra'z speaks up again "I've got some questions for the both of you."  Before anything could be discussed further, shouting can be heard from the building.  In reaction to the raised voices, other voices can be heard from around the property.  Ra'z holds up his crystal that hangs from his necklace, showing it to the others.  "I have questions about this, more importantly about the ones you have."  Hurv replies to Ra'z that he should perhaps put that away until the current situation dies down because that crystal could be seen as a beacon.  Keystone agrees and starts looking around their surroundings.  Ra'z starts looking around as well, spotting an alligator that just came around the corner of the old fishery.  He points at it and makes the call.  Hurv and Keystone gather up their weapons and prepare for a fight.

Koko pulls out the pistol from his inner coat pocket and aims it straight at Yargin.  Being too slow to dodge, Yargin gets shot in the chest and stumbles towards Gash.  Reaching for her whip, Gash cracks it hard onto Yargin's side.  Yargin drops his crossbow and reaches for his dagger, lunging at Gash while he clutches his wounded chest.  Landing a solid hit into Gash's side, Yargin gets tackled by Scarr, then stabbed by the nodachi.  Belting out a bloody burble, Yargin moans into silence, the life leaving his corpse.  

Keystone, Ra'z and Hurv have a staredown with the approaching alligator.  Ra'z fires a few shots at the alligator, hoping to slow it down a bit or scare it off.  Hurv readies his quarterstaff while Keystone steps in between him and the alligator and yells at the top of his lungs "Hey scale-y butt!  You look like my next pair of boots!"  The sheer sound from Keystone's voice caused the alligator to turn a 180 and run back around the corner it once came from.  Ra'z looks at the other two and suggests that they go inside for safety.  Keystone nods and inquires as to how Ra'z should be addressed since he hasn't formerly introduced himself.  With a tired look, Ra'z says "Just Ra'z will be enough."  In response, Keystone accepts the information and responds with "My name is Keystone and I may or may not be your half-brother."  Hurv chimes in with "I'm just Hurv.".  Nods in agreement are made and the trio makes their way towards the same entrance Koko, Scarr, and Gash entered before.  

Ra'z draws his bow as he peeks around the corner of the open door, whispering to the other two that he's got them covered.  Keystone knocks super loud on the door frame, announcing their presence to the other group.  "Hello?  Anyone in here?" belts Keystone.  Koko tries to convince the half-orc trio that no one was home while Scarr approaches the doorway.  "Excuse our friend here.  We mean no harm.  We were investigating and this dude just attacked us.  It was intense." Scarr motions to the lifeless corpse of Yargin in the background.  Keystone does a room check for an overall vibe and asks just for a straight up answer.  Scarr raises his hands up, then places his hands on Gash and Koko's heads, stating that these were his friends.  He further explains that they attempted to have a civil conversation with the dead man in the background, but he was having none of it and reached for his crossbow.  Ra'z steps into the conversation and inquires if the man was here before or after the opposing parties entrance.  Scarr continues to explain that they were sent on a quest from a ghost lady to deal with a very bad man that lives here.  Gash pipes in that they were just doing what they were asked to do.  Suddenly, the ghost of Zellara appears in the middle of the room.  Ra'z shoots an arrow, completely passing through the ghost form.  

As the room focuses on Zellara's ghost in the room, she looks at every single person in the room with a pleased look at her choice in heroes.  "I'm so happy you have found each other.  This is, I'm afraid, where things will start to get harder for you.  This man here was not who you needed to kill.  This was Yargin, the right hand man of Gaedren.  Gaedren still lives and is located in the basement of this facility.  Once you dispatch him, I'll show you where the money is."  With that, Zellara poofs out.  The squabbling between Keystone and Ra'z when Keystone calls Ra'z a half-elf-orc "brother" and Ra'z calling out the fact orcs have pointy ears ensues in the background while the rest of the party start pondering of what to do next.  Koko starts lockpicking the door behind Ra'z while Hurv introduces the half-orcs to Scarr's party.  Ra'z breaks the squabble with Keystone and starts asking about the crystals from earlier.  Hurv and Keystone state that the crystal was given to them from their mother, causing Ra'z to narrow his eyes and says the same.  Suddenly, Koko's ears perk up.  Shushing the people around him, he says he hears a scratching sound coming from the other door, opposite side of the room.  Ra'z slowly creeps towards that door, hearing the scratching sound as well.  He turns to face the rest of the room, holding a finger to his lips and getting his bow ready.  Following suit, everyone readies their weapons while Keystones kicks the door open.  A yelp and a whimper is heard from the other room and a very angry dog emerges.  Keystone grabs the dog and holds it by the scruff.  Scarr offers some food rations to the restrained dog, calming it down.  Koko manages to finally open the locked door but doesn't enter.  Gash, hearing something from within, approaches the door and peers inside.  Not quite being able to see far into the room, she stares, backs away slowly, and shuts the door.  She doesn't discuss what she heard and possibly saw in the room, but makes a straight line for the other door that the dog came from.  As the group goes into the next room, they feel like they're getting further away from their target.  

Tune in next time!


 

 

 

Monday, October 5, 2026

REDACTED Session Recap #1

Session recaps are something I've done in the past and I think they will work pretty well here.  I'm not sure how often I'll get around to these since I already have a heavy workload, but I figured this would help show others what my game is about.  

What has happened so far:

Expedition 1: 

Since my game world doesn't exist in the scope of "everyone meets in a tavern", I had to come up with something else.  My solution was to have both groups (I currently have two) respond to a message board at the local hub.  The message was pretty simple - meet a person at a local mall and help them explore it.  Reward was stated.  Off went my players.  This initial expedition was to help me build the basics of my system so not a lot of story was really developed for this.  Both groups actually did the same stuff, mostly.  They both encountered the Digosfrag, where one group killed it and the other group managed to avoid it.  Both groups also befriended a Calamivox Ingratus, much to the dismay of other party members.  This is where the groups diverted a little bit: finding the NPC who made that post.  Don't get me wrong, both groups did find the person, but how they went about it was different.  Group One freaked out when they encountered a Porcelain Seer, almost to the point that it started an actual fight.  Group Two was a bit more cautious and one of the players was fully prepared to take matters into their own hands if the Porcelain Seer started a fight.  

You see, a Porcelain Seer is a crazy creature of mine (much like everything else).  You can find the entries on Patreon and Ko-fi about these things.  It's a silent creature who wants to flaunt it's looks while learning mannerisms of people.  It's so desperate to understand humanity but it takes it too far, killing people after a while.  What they do with their victims afterwards is set them up into positions, mimicking people as if a theater.  This information was provided to my players via the Bestiary Compedium and they figured out that they needed to be quick and non-threatening with this thing.  It was watching my players, and it had scared the NPC that they were searching for.  One of the groups had one more escalation point left before the Porcelain Seer started a fight, while the other group actually booked it fast with the NPC.  Both groups made it out and back to the local hub.

Expedition  2:

This is where my groups divert.  

Group One is heading to an elementary school to retrieve an item from a local person, but what waits for them is something that they will need to really think about.  They have encountered a Rotbringer and managed to kill it.  This was where I was able to test my mechanics for fighting, including weapons, gear, and abilities.  The Cockatrice Effigial is their final boss, but they need to find it first.  

Group Two is heading to an executive building to check on a distress signal that started up after years of no activity/signs of life.  Their first encounter was a Warmth-Seeker.  It went a bit better since the previous group managed to find a lot of the small issues in the fight.  This group, however, brought to my attention that I needed to make things a bit more "reader friendly" presentation.  Lots of places with small text and some missing information.  This group is going to be encountering a Last Rotation Sentinel as their final boss.  

As these sessions happen, I'll be making notes about what happens and will post when there's a substantial amount of stuff.   

Friday, October 2, 2026

Dev Log 6

New format that I'm going to try to stick to. I figured this would be the easiest to maintain and follow. Sorry it took me six posts to decide what feels right!

One of the biggest things I incorporated this round was Faculties. A lot of you will recognize the concept from other games under names like Proficiencies, Disciplines, Abilities, Aptitudes, or Affinities. Abilities and Affinities are already in use in my game, and I might add crafting later, which rules out Disciplines. That left Aptitudes, but it could be confused with Abilities and Affinities. At a loss for words, I turned to the trusty thesaurus and found Faculties. It works. I didn't want the baggage and expectations that come with terms other TTRPGs use (like "skills"), and Faculties keeps things separate enough to teach my players about my game from the start.

Here's the list of things that needed to be changed or updated, with what I did and how.

  • Durability font: Changed the color from a pale shade to a more solid one. A simple code change, nothing groundbreaking.
  • Market readability: A player asked if I could make shopping easier to read, and fair enough: some areas had small fonts that could strain the eyes. I switched to an easier palette (charcoal and amber), increased the font size, and reworked the rows. Each item now gets its own row with all of its information, where before it was squished together with no dividing lines.
  • Vendor NPC windows: These needed cleanup. There were three tabs (Overview, Market, Notes), and the window opened on Overview, which is where the NPC's profile description goes. There was also an empty space in the top right. I moved the description there, so it now displays next to the profile image and name, and the window now opens on the Market tab.
  • Market scroll reset: Whenever a player bought an item, the whole market scrolled back to the top. The scroll position now stays locked after a purchase and only resets when the player changes category or tab.
  • Haggle exploit: A new player "abused" the haggle system, as a previous expedition had also done. I fixed it to prevent further shenanigans: once a player haggles with a vendor, that price sticks, and they can't exit or cancel and retry.
  • Affinities in the market: About a month ago I added affinity matching to the market, but only my husband's test character had tested it. All I really wanted was a warning telling players whether an item matches their class. Refusing to display or sell mismatched items doesn't help if a player is buying for another party member, or for an NPC if a quest calls for it. Mismatches now show in red text with a small warning sign.
  • Upgrade NPC: One NPC is technically a vendor but is also the upgrade NPC. He wasn't recognizing items players had bought from other vendors, so he couldn't see them in inventory, let alone accept them for sale. This was hard to track down because his code was a slight variation of the vendor code with the added upgrade capability. It turned out I never updated him for the revised market module settings. He was still running the original market code, so the item data from my other two vendors didn't match anything he could read. Once I found that, it was an easy fix. He also applies upgrades as originally intended, which was great news.
  • .csv market format: I got inventory items showing as equippable for players, which works great. Armor, however, has five different pieces to suit up, and most of my players asked for subcategories in both the vendor market and their codex. It took a bit to figure out the approach, but I got it locked in. I expect I'll be reworking the .csv market format a few more times before it's complete.
  • Equip dropdown (watch item): One player couldn't see more than three items in the equip dropdown, and another couldn't equip some items from her inventory. I can't reproduce this as GM or with my husband's test character. I think both players had old stock (no longer usable) that my system no longer recognizes as equipment. Noted for future watching.
  • Affinity mismatch on purchase: When a player bought an item that didn't match their affinity, they weren't told whether it was equippable. FoundryVTT now displays a warning that they can't equip the item due to affinity mismatch, and the item isn't equipped.
  • Market access bug (watch item): One player clicked the vendor token and opened the window, but couldn't shop because the game registered her as another NPC. I'm not sure where this misfired, and no one else had the issue as far as I recall. Deleting and redeploying her token seemed to fix it. Noted for future cases.
  • Click interactions: Players had trouble with single and double clicks, mostly when they met their first enemy. Nothing worked: single or double, left or right click. When I rechecked the wiring, I found partial matches in the code that would cause this behavior, and I fixed them. I also made double-clicking an enemy token pop up the mini dossier window, which gives players enough information at a glance to decide how to approach.
  • Abilities window (watch item): One player couldn't open the Ability window from the Abilities tab in their codex. I double-checked the wiring and it's correct, and other players confirmed they could interact with it. Noted for future cases.
  • Abilities tied to weapons: Some classes have Abilities that enhance or use the equipped item in the player's codex. I hadn't wired this at all, because I forgot it needed to exist. The Marksman is a good example: his Aim and nearly every other Ability tie directly to his equipped weapon (a rifle). It's working now and just needs testing.
  • Critical hits: One player seemed to land critical hits constantly, even when the math didn't add up. I'd set it to default to critical hits no matter what. Fixed.
  • Dead targets: During encounters, players click the target they're attacking. After a target was removed from the map or marked Dead, it stayed active for Abilities and attacks in the player's codex. I added checks on target status so that once those conditions are met, the target is also removed from the codex.
  • Armor and resistances: Creatures were ignoring player armor and resistances, mostly because I hadn't uncommented a section. I think it's working now.
  • Loot modifier field: Added an extra loot modifier field to the map. If a player stands in a certain area and rolls Observation, a natural 20 earns a loot roll. I added this while checking the reactive world tile, which has been hit or miss.
  • Dice macro: To handle math and multiple dice rolls for future features, I created a macro button. It can be slotted into a macro key field or rolled through the Observation button on the Overview page of the codex.

That was a lot of small details to fix, but it should free up a lot of things and give me more time to work on Abilities for my playtesters. I'm moving play sessions to every other week, unless schedules conflict. My playtesters are really invested in where the game is going, which keeps me motivated.

If you read the previous dev log, you know I still haven't finished the updated PDFs on Ko-fi. They're still in the works, but with so much to do before this past weekend's sessions, I couldn't find the time. I do want to get them done this month. I'm also back to posting Bestiary entries on Mondays, which is a win in my book. After more testing and the next play session (October 10th for Group 1!), I'll have more feedback on what still needs fixing before I start on Abilities and combat. That's when I hope to slow game work down a little and put that time toward finishing the PDFs.

Finally, the next big announcement: we're officially in October! By the end of this year, I'm hoping to hold a small "showcase" that opens my game and world to more of the internet. I'll be taking screenshots of the game, picking some creatures from the Bestiary, and building some hype for the reveal. It won't be huge, since it's literally just me and my playtesters. I also have a spotlight creature who will become the mascot, or flagship creature, for everything, including a real-life version I'm working on. Here's to hoping I can get it all done!


Wednesday, September 16, 2026

Uh...So That Happened - Full Game Summary

This is from a homebrew campaign I ran back in 2023, based in Dungeons and Dragons version 3.0.  After more than a decade away from playing any TTRPG, let alone GM'ing one, this wasn't really all that bad.  As to why I'm posting here, I'm clearing out another blog of mine and shifting things around.  I figured this kind of fits this website, so here we are!

Session 1:


The adventurers awaken, finding themselves at the bottom of a deep pit. Despite the utter darkness surrounding them, they manage to pull themselves together. Suffering from wicked amnesia, the adventurers look at one another and cannot place where they have seen the others before. Estraban Forgebringer, the only dwarf present who is seemingly a recovering drunk, manages to see their surroundings better and mentions the fact that they have nothing available to them weapon wise. All that he can see is the various remenents from buildings, bridges, and various other items made from wood, steel, and stone. Talila, the single elf, manages to ask everyone how they are doing and if they have any injuries. Besides a few moans that are uttered, no one seems injured. Jjaxx, a human bard, becomes irritated by the fact that he cannot locate his beloved black violin. The tirade that ensues causes Jjaxx to become a bit more delirious than expected, seemingly almost a sort of frantic panic. Mathayus Ulfhednar, one of the two half-elves present, starts to climb the 2 story wall. He doesn't know who these strangers are and his fight-or-flight systems kick in. Rishi Hiuvowhoi, a gnome, starts to look around for rope in the hopes of getting enough to use as an escape out of the dark pit. Of the remaining adventurers, Salem Ira and Umbra stand in silence while they watch and hear the situation unfold in front of them. Salem seems to be sheerly observing in the dim light, while Umbra being completely blinded in the dark can just listen to the various sounds the others make.

At some point, Estraban finds what looks to be flint and some flammable material. Striking the combination, a decent amount of illumination spreads into the pit, helping the rest of the party see their situation at hand better. This is when the depth of the pit gets forced into perspective, all while seeing Mathayus scrambling their best up the semi packed wall. Talila asks the party if they see anything large, like a boulder that could be moved to a wall to assist in the climb out of the pit. Estraban notices a large enough boulder that could be used and requests for some assistance in moving it. The remaining party members, minus Rishi, assist in the move. Rishi has found more than enough rope to close the distance between the party memebers and the top of the pit. Rishi notices that Estraban is a dwarf and inquires to the throwing capability of his good arm. Estraban has a lot of confidence that he could easily throw the gnome to the top, rope in hand.

As the 2 sort things out, Mathayus manages to escape the pit, only to be found in the presence of hungry wolves. Although he cannot see them, he can feel their presence. Talila notices the growing amount of growling outside of the pit and realizes that Mathayus has escaped. She calls out to him, informing him of the wolves that seem to be ever growing in numbers. Mathayus, not fully recovered from the amnesia, bolts into action and starts to circle the top of the pit, trying to keep a sizeable distance between him and the wolves. He finds himself at the top where the rest of the party are down below. At this point, all party members start their attempt at climbing the wall. Jjaxx gets super lucky and manages to get to the top with a lit torch in his pants, reaching his hand out to Mathayus for assistance. Talila is next, although some struggles were met with the loose soil in parts. Estraban follows soon after, leaving behind a gnome, half-elf, and a human. In a mighty spurt of energy, Rishi scrambles the wall like no tomorrow, having no issue in the various pockets of dirt and rock. Salem Ira patiently waits for Umbra to have a go at the wall. Although a bit of a struggle, Umbra finally makes it to the top, with Salem soon after.

As the party members slowly emerge from the pit, Jjaxx lights the cold, lifeless campfire nearby. An empty tent is seen nearby, while Talila investigates the premesis. Jjaxx notices a chest nearby and starts to smash it with a rock, only to find out that there was no lock, just a latch. The contents were not of weapons, which they desperately needed, but 100 gold pieces. Frustrated by this find, Jjaxx slams the chest close, in which Umbra hears a hollow sound from the chest. Umbra convinces the party to take the chest with them as they figure out how to escape the hungry wolves, stating that there seems to be a hidden compartment somewhere. In Estraban's drunken stupor, he manages to wander off in search of more rocks to throw at the wolves and stumbles upon another abandonded chest. This chest seems to contain something important, given that there is a lock on it. As a few wolves get closer to Estraban, he panics - picking up the small chest and hauling ass back to the rest of the party.

Mathayus, Salem, Talila, and Rishi have picked up burning sticks from the campfire, preparing to fight the wolves that were caving in on them. Jjaxx, having been outbested by a latched chest, managed to scramble up a nearby tree to avoid the wolves. Umbra, being of human nature, manages to hide the best he can while the impending doom collapses in on the adventurers. Mathayus shouts to Jjaxx in the tree, asking if he sees anything from there. Jjaxx manages to see a well beaten path to the south of their location. Between the members, they decide to have 2 members carry the chests while the rest carry their make-shift torches. Backpedaling from the camp site to the worn path, the party manages to make a good distance between them and the hungry wolves.

Session 2:


Our adventurers find themselves safe from the hungry wolves, on the worn path. After some time, the torches that were carried had fizzled out, leaving them in the dark once again. Rishi has spotted the continuation of the worn path and insists that the rest follow. Jjaxx, still holding onto the chest he had found earlier, seems lost in the woods due to the sheer thickness of the brush. Salem offers to guide Jjaxx along with the rest of the party, knowing full well that humans are useless in the dark. Estraban, being the determined dwarf he is, eagerly tries his best at opening the second chest he had found. He locates a nearby rock and starts smashing the lock, only to no avail. During the chest beating, Mathayus asks the rest of the party if anyone recalls ANYTHING before waking up in the pit. The rest of the party don't recall what they were doing up til a few days before waking up amongst strangers in a pit. Mathayus stops the conversation when he notices movement in the nearby brush. He asks for Estraban to stop the incessant sounds, for they are not alone. Estraban stops the attempt at opening the chest and takes lead down the worn path, chest in hand.

During the quiet trek through the thicket, light conversation is kept going as to ensure no one gets left behind. Umbra, unlike Jjaxx, has to rely on hearing the voices of the party as to keep up with the group, seemingly lagging behind occasionally. Talila and Mathayus keep their eyes and ears open to any surprises that may arise, while Salem guides Jjaxx behind Estraban. Rishi suddenly becomes a little distraught in the whole situation and starts to become a bit accusational towards Jjaxx. Being of a rather cautious gnome, a conspiracy starts to form with Rishi accusing Jjaxx of being the mastermind behind the precarious situation. Jjaxx, having zero idea of what has flipped inside Rishi's mind, starts to defend himself. Amongst the various "points" that Rishi spouts, Jjaxx starts to get riled up when told that he enjoys watching others struggle. Estraban steps in and mentions to Rishi that Jjaxx is in the same exact situation as everyone else, that he could die just like everyone else. Rishi starts to sputter, looking for something to bring up when Jjaxx mentions that he was the one who climbed a tree and was throwing acorns at the wolves. Rishi starts to point out that who, in their right mind, would throw acorns at wolves? Only a crazy mastermind would do such heinous things. Jjaxx asks Rishi why he himself couldn't be the mastermind behind all of this, to which he responds with the fact everyone would be dead by now. The conversation had increased the volume, notifying wolves that there was a free meal nearby. Salem and Mathayus insist that the party continues to move forward due to the increased activity in the nearby brush. Before moving on, Talila just stands there thinking what is going on with these crazy people.

A bit further down the worn path, Umbra starts to complain about how far they are having to walk, how he wants to sleep in a nice bed, and to never see these people ever again. In turn, insomnia-stricken Mathayus starts to bicker about wanting to murder everyone because he misses his isolation. He could do without the company and the fact he cannot recall what he was doing days before has started to affect him mentally. As the party moves forward, wolves start to gather behind the party, stalking them. Talila spots a clearing ahead, noticing daylight. Upon hearing this great news, the party scurries forward, leaving the wolves behind.

Once the adventurers arrive on the outskirts of a rather large village, Mathayus inquires to the rest if anyone knows where they are. Salem suggests that perhaps a local would be helpful and tell them if they at least know anyone in the party. Upon asking a close local, Salem gets told in a very abrupt manner "no". Talila has the idea of finding an inn where they could rest and gather their thoughts as to what has happened and what they should do. Estraban, eager to see what is inside the semi-heavy chest, insists on visiting the local blacksmith to see if they can open the chest. Seeing as the party is wanting to split up at this moment, Talila, Umbra, and Jjaxx decide to head into the nearby inn, while Estraban, Rishi, and Mathayus visit the blacksmith. Salem decides to keep a lookout and to wander nearby, hoping to find some clues as to where they are. Before the party splits up, Jjaxx opens the chest he managed to access earlier, giving equal divide. What is passed out isn't much, but it'll have to suffice for now. During this time, Jjaxx mentions that he wishes he could have been better at accessing the "hopefully" secret compartment in the chest, but since his hands are shaky, it would have to wait.

Upon entering the inn, the small party takes in the overall atmosphere: dull and lifeless. Not much is going on here. Jjaxx approaches the nearby counter, looking for an attendant. Bob, a very boorish gnome, asks what the party wants, appearing perturbed about having people at the counter. Jjaxx, trying his hardest to gather up his best, bard-self, attempts to get a good deal on rooms. He inquires if there are any rooms available, in which Bob asks if the party wants a single room or separate ones, subtly hinting at possible lewd circumstances. Talila, upon hearing this, bristles at the sheer thought of such atrocities, but holds back. A bard can win over this rude gnome, right? Umbra, standing off to the side, starts to take in the scene and takes note of various things. Nothing of importance is noticed. Bob flips through a nearby ledger, finds four rooms available. Jjaxx, Umbra, and Talila each ask for a separate room. Bob asks for 10 gold pieces, which gets a room and a free meal. Jjaxx, hearing the price, is taken aback by the sheer amount. He offers to play music in exchange for a room, or at least a discount. Bob scoffs at the deal but takes it with one condition: the party must entertain their guests for the night, not just Jjaxx. Both Umbra and Talilia decline, paying the surly gnome his price. Umbra inquires to Bob on why the inn looks as bleak as it is, to which Bob explains that people don't stop by due to the woods. Strange sounds come from the woods at night, strange people seen around town (hinting at the party as to them being included). Talila asks about weapons and offers to help take care of the issues affecting the village, as long as they can be pointed towards a reputable blacksmith. Bob leans towards Talila and warns her of the only local blacksmith. That he might be an "issue".

Outside the blacksmith, the small party wait for the current customer to leave. Estraban, still with chest in tow, enters the building and approaches the counter. As Estraban places the chest down, Rishi approaches the attendant in hopes to get the chest opened. Sam, a half human, half dwarf, is awestruck by the new customers. In a very flamboyant delivery, Sam asks Rishi where his parents are, flirtatious as ever. He then asks where the chest was found and who it belonged to. Rishi tries to bullshit Sam about how the chest was tripped over, but Sam sees right through the scenario. Sam explains that he is hesitant at opening "unfamiliar, found" chests due to an incident recently. He then fondles the chest to get a better idea at what could be inside or at least where it came from, but Estraban decides to try his luck on wordplay with Sam. Sam spills a little more on what happened, but not much. All the party is told is that Sam had helped a stranger open a "found" chest and "bad shit happened". Nothing more. Rishi attempts to push further, but Sam cuts him off and starts to flirt with him again. At this point, Rishi is determined to get this chest of Estraban's open, so he purchases a mallet, chisel, short sword, and a dagger. Hopefully he will be prepared for whatever might happen. Sam knows exactly what Rishi is wanting to do and blatantly asks that Rishi does that outside of the village. Rishi obliges. Estraban decides to make a purchase on a dwarven waraxe, in which Sam tries to hit on him during the transaction. Estraban declines the advances, but Sam says he wouldn't mind if Estraban "tripped" over onto him at some point. Finally, Mathayus approaches the counter with a spiked chain, stone-faced and dark. Sam makes an attempt at flirting with Mathayus but Mathayus is having none of it. In fact, the insomnia has started taking a toll on him and he starts to get a bit irritated with Sam's advances. Sam sees this and slips a piece of paper to Mathayus, with a number and what seems to be an address on it. Before Mathayus can react, both Estraban and Rishi de-escalate the situation and finish up the transaction, escorting Mathayus out of the building. Estraban approaches Salem by a tree, asking if he had found anything out. Salem had noticed a few locations of interest that could help the party figure out where they are, but he keeps this to himself for now.

Session 3:


Once the adventures leave and regroup with the others at the tavern, Talila and Umbra find themselves heading to their assigned rooms for some rest. Jjaxx, finding himself without a violin, inquires to Bob if he knows where he could locate a violin. Bob, confused as to why Jjaxx would not have a violin already, points him towards a local general goods merchant further into the village. Upon departure, Estraban bids Jjaxx farewell on his short quest to get a violin. In the meantime, Mathayus, Rishi, Salem, and Estraban find themselves at the bar in anticipation for a waiter to tend to their needs: food and drink. Steve, being of a red-haired human sort, approaches the counter and asks the newcomers what they are looking to have. The adventurers find themselves at a loss of words for what to order, not having the knowledge of where they exactly are. Steve suggests steak, vegetables, and a good ale from about 60 years young. The pickings are slim at the moment due to an event that happened 3 weeks ago, slowing down the traffic for everyone he explains. The party asks what happened, Steve replies very bluntly that it was "bad", nothing more. Once Steve sets off to prep their meals, Salem asks what is seriously going on with everyone. No one is wanting to give any more information about the "bad" event that occurred, let alone the fact everyone speaks with a different dialect. Turning to Mathayus, Estraban asks for the piece of paper that Sam had given to him earlier. Reading the address, he puts the paper in his pocket for later.

Jjaxx has managed to wander over towards the other half of the village, looking for the general merchant store that Bob directed him towards earlier. As the lights start to dim in the road, buildings start closing their doors, Jjaxx spots the store and runs full throttle towards it. He bursts through the doorway, shutting the door frantically behind him, stopping to catch his breath. Sarena, the merchant of the store, stares at him, wondering what all the commotion was about. Jjaxx replies that it was dark out and it made him uncomfortable. She smiles in acknowledgement and proceeds to ask him what he is searching for. Calming down, Jjaxx responds with the fact he is new to the village and is in search of a violin. Sarena looks up, lost in thought, trying to recall if she has a violin. Excusing herself, she wanders to the back of the shop to look at a recent merchant haul. She comes back to the counter, a brown and black violin in hand (bow included). Jjaxx looks it over and approves of it, but before paying for it, he asks her if she has any rapiers. She points to a far corner and suggests looking over there, since that is where she puts all sorts of weapons that look like swords. After a bit of searching, he finds a rapier that meets his standars, although a bit on the shabby side. Placing it on the counter along with the violin, Jjaxx asks the end question: how much. Giving a friendly smirk, Sarena says he can pay however much he is willing to pay. Jjaxx, feeling a bit flustered at this proposal, feels his mind racing and struggles at figuring out what to say. Upon seeing the internal struggle, Sarena smiles again and asks him if he plays the violin well. He responds in stammers, saying yes he hopes so and that he will be playing tonight at a disgruntled gnome's tavern...Bob's tavern.... Sarena chuckles softly and says she knows where it's at, then offers 2 gold pieces for both items and that she will be showing up tonight to watch him play. Jjaxx agrees and before he can leave, she takes the items and bundles them behind the counter, to help ensure that he travels safe on the way back to the tavern.

By the time Jjaxx returned to the tavern, Steve came out with heaping dishes of food for the hungry party. Upon receiving his ale, Estraban takes out a leaf that was from their drastic escape from the woods earlier. Biting into it, he recognizes the plant as one that has a subtle poison, not a strong one but enough to add some flavor to his drink. Seeing how happy Jjaxx was upon returning, violin and rapier in hand, Estraban asks him what's up. Jjaxx told him that he got a discount on the room he got, as long as he played for the tavern for the night. Offering some food and ale, Estraban slaps Jjaxx on the back and wishes him good luck. Salem observes the leaf that Estraban used to spice up his ale, asking him if he had any extra. Estraban shares what remains of his stash with Salem, when Jjaxx grabs a few extra and shoves them in his mouth. He is ready to perform.

Rishi and Mathayus, sitting quietly and watching the others deal with the random shenanigans, start to take in the overall room. Mathayus, with his guard up at all times, notices a few new faces in the tavern, one of them being a blonde human female. Rishi, slowly eating his share of food, carefully watches Jjaxx. He still has his qualms about Jjaxx.

The tavern's main floor has come to a stop when Talila and Umbra emerge from their slumber. It is definitely in the middle of the night. Talila looks for a source of food, following her nose to the bar where Steve is finishing up some dishes. Upon ordering her share of what the rest of the party had, she sits and listens, observing. Umbra decides to walk outside to get some fresh air, taking in the sight of the silent street. Jjaxx, having finished up the performance, decides to head off to bed, leaving the rest of the party behind. Mathayus starts to get himself settled for first shift night watch when he sees Estraban and Rishi getting together to head out. Salem had left earlier with some of the leaves Estraban gave him, crawling up the tree he found earlier in hopes of some sleep. Suddenly, Mathayus realizes that there is no sound, as if the world had stopped. He stands up straight, putting his hands on the spike chain and tells the remaining party members to "get ready". Estraban and Rishi stop in their tracks, half out the door when they both feel a little un-easement in the atmosphere. Salem, half asleep in the tree, notices a red hue off in the distance, as if it was something pulsating. The location is 1 of the 2 he had come across earlier in the day that felt like some investigation should happen. Resuming his meditation, he sits and watches.

Umbra, oblivious to what is going on inside the tavern, decides he should ask Bob where he could purchase an instrument. Bob sharply tells him that it'll be the same store he sent his buddy to, although it'll be closed at this point of the night. A few moments pass before a sudden drop of dread is felt, silence falls upon the party and temperature becomes a tad chilly. Everyone except Jjaxx and Salem gather together into a small group, some with weapons ready for a fight. Creaking steps are heard, in which the party collectively turn and see Jjaxx descending the stairs in a zombie like state. 3 orbs are seen on his body: 1 on his face, 1 on his throat, and 1 on his chest. His eyes are of white mist, observing the adventurers while not uttering a sound. He walks towards them slowly, not showing any implication of a fight. Mathayus and Talila attempt at seeing what motive this other worldly being has, possessing their fellow traveler. Both get a very malicious feeling in return, seeing nothing but hate and contempt. Talila manages to see another "form" overlaying Jjaxx's body but fails to see what exactly it is. She does manage to see another set of "eyes" behind Jjaxx's own misty eye sockets. Mathayus tells Estraban to grab Jjaxx and hold him while telling Umbra to fetch Salem. Umbra runs to the tree where Salem is meditating, asking for him to rejoin them in the tavern. Salem, being his usual self, decides to not join and chalk it up to them being weird commoners. Umbra starts to plead to Salem, saying something is wrong with Jjaxx and everyone is on guard. Salem lets out a sigh and follows after Umbra.

Upon re-entry to the tavern, having everyone in the adventure party present, Jjaxx stares at every single person as if making notes. Suddenly, his body collapses to the floor, Jjaxx snoozing away. Rishi pipes up and says that clearly, he was right about Jjaxx being the bad guy and that they should tie him up. Talila and Mathayus agree. The 3 of them decide to take Jjaxx's snoozing body back to his room, binding him to the bed posts. Talila asks Mathayus if they came across any weird townsfolk, any odd interactions, anything out of the ordinary while she was sleeping. Mathayus says no, all they managed to do was purchase weapons. Talila says that the interaction her group had earlier with Bob said to watch out for Sam, in which Mathayus says nothing bad happened. During this conversation, Rishi can be found looking at how to make a noose with the leftover rope (not enough).

Umbra decides to see about locating Bob, in which the nasty gnome is nowhere to be found. Being a little curious, Umbra starts to flip through the various ledgers. Flipping back to 6 months prior, he notices that the handwriting is vastly different. He starts to look through the other various papers and ledgers, noticing that there are a lot of various handwritings that don't seem to match another. Estraban leaves the tavern, determined to find Sam and seek out answers. He manages to find the building that was written on the paper given to Mathayus earlier. The building is dark, but Estraban is determined to find answers. He starts to bang on the door, loudly. Sam sleepily answers the door, but he doesn't sound like he did earlier. Estraban wants to know what happened in the town 3 weeks ago. Sam declines to tell him, asking him who he is. Estraban repeats, with Sam saying again that he doesn't know what he is talking about let alone who he is. Estraban collapses due to sheer exhaustion on Sam's doorstep. Sam sighs and manages to drag Estraban in. He leaves his passed-out body in the foyer and heads back to bed, locking his room door just in case.

Session 4:


Once ensuring that Jjaxx is well secured, Rishi decides that he needs to start some investigation on his own. Clearly the rest in the party don't know what to do when it comes to looking up possible conspiracies, let alone do the investigating right. He decides to leave a super vague, scribbled note on the nightstand inside Jjaxx's room. Easiest place for the rest to find it! Talila has her own plan set in motion, however. She notifies Mathayus that she needs to step away for a weapon, so he shall be left in charge of watching Jjaxx if he so chooses. Upon disembarking the building, Talila leaves in search for Salem for some answers. He can't be too far, being that he has some strange fascination with a particular tree located in the middle of the town. Sure enough, she spots him up in the branches. Being that he was with the party who visited the blacksmith, there had to have been SOMETHING amiss in the whole visitation. Sadly, Salem says nothing about the blacksmith, for he did not join the others inside. Instead, he decided to wander the town, looking for any clues as to where they are. Acknowledging this, Talila parts ways and heads towards the blacksmith building. Salem decides to start doing some investigation on the two areas he noticed earlier that seemed "odd".

Estraban, doing his best to pretend that he is passed out on the foyer floor of Sam's residence, waits to hear the sound of sleep. Upon hearing the door to Sam's room lock, he starts to slowly and silently stand up. See, Estraban had a plan. A crazy plan. He wanted to get inside Sam's house to look for clues as to what is going on and why he didn't recognize him as one of the customers from earlier that day. As he weaves his way around various corners, looking for ANYTHING out of place, he comes up empty handed. One last ditch effort, he decides to approach Sam's door and listen. Snoring. Cute snoring but snoring, nonetheless. Disappointed in his findings, he lets himself out the front door, leaving it unlocked behind him.

Umbra, still determined to locate some spare funds amidst the tavern floor, comes up empty handed and distraught. See, Umbra hasn't been as destitute as this before, so looking for anything of value could help bring his anxiety down a few notches. The whole situation has made him feel super uncomfortable and almost unpleasant to be around. Suddenly, he gets an idea. Jjaxx went to a store earlier that Bob had sent him to for an instrument. He was successful in finding a violin, so surely the same store should have something for him too, right? With destination in mind, Umbra sets off towards Sarena's store, telling no one of his plans.

Mathayus, alone in the room with a clearly passed out Jjaxx, decides to do a little meditation to pass the time. After a decent amount passes and still no conscious Jjaxx, Mathayus decides enough is enough. Weird things are happening, and he needs answers. Now. Starting with a gentle shake, Mathayus tries to summon some liveliness from Jjaxx. Jjaxx mutters some in descript jibberish and falls back asleep. Being that a sluggish and half-asleep conversation isn't the ideal way to get answers, Mathayus starts to shake Jjaxx harder. Jjaxx, now fully awake, starts to panic. He realizes he's been tied down to the bed, apparently by a very distraught gnome who seemingly disappeared during his slumber. In a semi-frantic state, Jjaxx demands answers from Mathayus, mostly as to why he is tied down. Mathayus explains to him that he seemed possessed last night and if he recalled anything at all. Jjaxx tries to recall anything, but shakes his head in a no manner. Jjaxx recalls getting super high on the leaves Estraban had given him, which helped him get over his performance anxiety last night, but shortly after that he went to his room and fell asleep. Next thing he knew was waking up, tied to the bed. Picking up Jjaxx's violin, Mathayus explains to Jjaxx that he will be needing to "borrow" his violin. With a huge protest, Jjaxx starts to strain against his restraints. Mathayus informs Jjaxx that he believes something malicious might be wrong with his violin and until he can find someone to detect magic, he doesn't trust Jjaxx to touch it. Jjaxx, calming down with this new information, nods in agreement. Mathayus makes a deal with Jjaxx that he needs to stay near him just in case weird things happen again. Once the agreement has been made, they exit the room and join Estraban in the tavern floor.

Estraban, feeling hopeless at this point, sits at the bar waiting for others from the party to show up. Salem, coming in the front door after his investigation, decides to join Estraban. Both wear the defeated look upon their face. Mathayus inquires Salem to inspect the violin in hand. Salem detects nothing, that it is just a plain violin. Now, all four party members sit down at the bar and wait for the rest of the party to show up. Might as well start coming up with next options in the meantime, huh. Steve arrives to the front and lays out a small continental breakfast. Food is served.

Upon arriving at the blacksmith, Talila enters the store and is greeted by Sam. Sam asks her if she is looking for anything in particular, taking note that she looks like she's seen better days. Smiling, she says she is just going to take a look around and see if anything strikes her fancy. Continuing her investigation, she mills about the store, looking for clues. Absolutely nothing stands out to her. She did manage to find a decent longspear on a rack. As she approaches the counter, longspear in hand, Talila starts to look at Sam with the true seeing ability. Upon looking at Sam, she sees something similar as to what was going on with Jjaxx the night before, but not exactly the same. She decides to take it one step further and offers a handshake in conclusion of the purchase. Upon doing so, she feels somewhat of an unease and malicious energy coming from Sam. Looking at his eyes, he seems almost dead inside, like a puppet. As Talila leaves the blacksmith, she notices Salem exiting the tavern. She runs over to him and asks if he would like to join her in her visit to the tailor. Salem obliges and the two of them set off to visit their next destination.

Umbra reaches the same merchant store that Jjaxx was sent to earlier, hoping to find an instrument and weapon that meet his requirements. Upon entry, he is struck with how beautiful Sarena is. He asks her if she has musical instruments to which she points him to the corner that houses the various instruments. After a few minutes, Umbra finds a suitable guitar to which he places it upon the counter. Being of the charismatic type, Umbra tries to charm Sarena to which she is unaffected by him. In fact, the expression on her face changes to a more serious look. Realizing his mistake, Umbra grabs the guitar off the counter and makes a run for the door. Unfortunately, the door is locked and he cannot leave. In full on panic mode, he asks if he can make a purchase for a weapon to which Sarena replies that the store is now closed. She approaches Umbra, giving him a warm embrace to which he becomes unconscious, collapsing onto the floor.

Talila and Salem arrive at the tailor shop. Upon entering the store, they notice that Gary (a gnome), the shopkeeper is busy packing an order on the side of the counter. He greets them with a very abrupt question as to what they are in need of. Talila senses bad vibes from speaking to Gary. He seems to have the same presence as Sam did. She asks Gary if he has any kind of stave inventory, to which he sighs and retreats to the back to look. Once he turns the corner, Talila shapeshifts into a bear and charges at Gary, rendering him unconscious. Salem, following suit, transforms into a bear as well and between the both of them, they wreck the store. Talila transforms back and ties Gary up, tossing him onto the back of Salem. As Talila rummages through the wrecked store in search of armor and weapons, picking up items to show to Salem for a yes or no decision, she starts to think about the entire situation of the village. Leaving the store, the 2 set off back towards the inn to rejoin the rest of the party.

Once Talila and Salem arrive at the inn, Mathayus inquires as to where they have been. Talila discusses their outing with Sam then Gary, pointing to the tied up, unconscious gnome on Salem's back. She explains that she sensed something very off with the both of them and decided to make an example out of Gary. Mathayus hands Talilia the violin, asking for her to sense anything wrong with it. She senses nothing and hands it back to him. After tossing Gary upstairs in Jjaxx's room, Talila discusses with the group that they all need to stick together because the entire village seems to be affected by some sort of mind control. Noticing that Umbra is missing from the group, Talila inquires to where he has run off to. Jjaxx remembers telling Umbra where he bought the violin at earlier in the evening, so maybe Umbra went to see Sarena. The party decide to visit the wrecked tailor store to gather weapons and gear when they come across Rishi.

Session 5:


Mathayus asks Talila if she questioned Gary before rendering him unconscious as a bear. She explains to him that no, it was more of a quick opportunity to take him out. Mathayus and Talila find themselves dragging Gary's unconscious body up to Jjaxx's room, plopping him down on the bed. Snoring away, Talila starts to gently shake Gary awake in hopes of getting some answers. He wakes up, visually upset about his new surroundings and the unexpected company he is in. He demands to know what is going on, but his questions go unanswered. Talila grills Gary for information of what he knows and recalls. All he can recall is him working in his store, suddenly a loud crashing sound, then waking up here. He has no clue what they are talking about when she asks who is working for. Distraught by the responses, both Mathayus and Talila leave him tied up on the bed.

Down in the main lobby area, Estraban is still sitting at the bar, suffering from the disbelief of not finding clues inside Sam's residency. Rishi enters the room, not fully surprised by the faces on everyone. Mathayus, descending the stairs, looks at Rishi and says "Well look who showed up". Rishi, unfazed by this comment, is looking anxiously at all of possible water containers, including the beer Estraban is drinking. Snapping back to the here and now, Rishi glances at everyone in the party and explains that he needs to look for the water source in the village, whether it is a well or a stream. Estraban, slowly drinking his problem away, looks at Mathayus with an expression of what the hell is the gnome rambling on about. Talila, knowing that she can purify food and beverage, offers her service to purify everything they come into contact with from now on. Estraban asks that she doesn't touch his precious leaves from earlier. Jjaxx suggests that the party needs to get some gear, with Talila mentioning that the tailor shop is currently unmanned and that this would be the best time to acquire gear. Talila mentions that they still need to find where their missing companion ran off to, but that the party should not be alone. Mathayus agrees and says that a buddy system should be put into place. Salem, after transforming out of bear-form, suggests that they should investigate an area he noticed earlier - it could be related to the water source Rishi is searching for or it could be where Umbra wandered off to. He then mentions that it wouldn't be a good idea to question villagers about anything. The possibility of letting anyone know what troubles the party is experiencing might give away their vulnerability to the wrong person or persons. With that, the party set out to visit the tailor shop.

The party finds themselves amongst a ruined tailor shop. Clearly, the work of 2 bears left nothing safe, but at least enough items were left intact that the party was able to suit up. Rishi tries his best to detect any sign of a nearby water source, but no luck. Talila and Mathayus look around for hidden compartments and doors, but no luck. Turns out the tailor shop was just a plain tailor shop. Estraban, donning some amazing scale leather armor, becomes infatuated with how great it looks on him. He finds a mirror and strikes dozens of poses. Finishing up their pillaging, the party moves out for the abandoned road with Salem in the lead.

Moving past the broken wood and stone, the adventurers find themselves entering a small clearing. In front of them lies a slow, "babbling" brook. The flow doesn't seem strong, but the water is dark. There appears to be a large, fallen tree that forms a makeshift bridge across the brook. It seems to have been here for a bit due to the accumulated debris along its sides, adding to the sturdiness of the bridge. Rishi, braving the possible thought that the bridge won't be sturdy enough, decides to cross it. Surprisingly, the makeshift bridge doesn't budge. Salem checks the water but doesn't see much besides the depth appears pretty deep. Estraban scans the area, looking for anything out of place. He notices what appears to be a chest off in the distance, past the bridge. Mathayus sees the chest Estraban points to and decides that it should be checked out. The rest of the party cross the fallen tree without issues. Rishi cautiously approaches the chest, looking at what is left from it. It appears that what was inside exploded, breaking through the wood and bending some of the metal. Jjaxx starts to play a song to help boost the confidence of everyone, because that is what bards do. Mathayus inquires if there seems to be anything malicious left, hinting to Rishi to be extra mindful in his check. Salem decides to find out if the chest remains are actually as they appear, so he casts a spell to heat up the metal. Spell successfully cast, the metal starts to bend, and the wood starts to burn. Chest checks out as being as it appears. Estraban, finally coming to his senses, decides to attack the chest and destroy what little there was. Looking at the brook, Jjaxx informs his company that they should follow the flow south in search of the village's water source. Gathering up their belongings, the party moves south.

Stumbling through a small, narrow passage, the adventurers find a large well with bones of deceased creatures and beings scattered around the area. Rishi approaches the well, looking for anything abnormal of it. As it stands, it appears to be a normal, deep, well. Salem, being of the cheeky sort, makes a well pun "Well, well, well" as he approaches the well. The rest of the party groan and glance at him. Talila starts to check out a few of the bodies, making note that they appear from all walks of life at different time periods. Estraban decides to grab a few bones from a nearby pile for future use, while Mathayus hangs out in the back to check their surroundings. Suddenly, a ringing in the ears affects everyone except Jjaxx. Looking around for what could be causing such a horrible sound, the party see nothing. Jjaxx, confused as to why everyone seems to be suffering from an unpleasant sound and frantically searching for something, shrugs it off as them being "weird". Getting a sense of urgency, Rishi and Salem dodge quickly, away from the well just as 2 watery tentacles emerge. Recovering from the ringing sound, Estraban yells at Jjaxx to rejoin the group because shit was about to go down. Talila decides to take flight and get a higher view of what is going on. Amongst the panic, Rishi yells at Jjaxx and tells him to stop messing around with them. Jjaxx yells back at Rishi, telling him that he has NOTHING to do with this. As the duo bicker back and forth, Salem breaks the tension and states that they should get ready for a fight. Talila lands nearby the well in order to cast a dispelling spell, but before she can get it cast, a watery tentacle caresses her face, stopping her. She knows what is going on, but she hears a soothing voice telling her that everything will be okay. Talila is now charmed and is no longer useful to the rest of the party. Estraban makes for an attack on the 2 tentacles when 6 more shoot up from the well, appearing to be at least 10 foot tall. He dodges away before getting caught by any. Rishi charges in, slashing at all of the tentacles but his efforts appear futile. Estraban decides to attack the well itself, seeing if he can break a part of it and kick it down on whatever is below. Sadly, not much breaks off, but a few stones wiggle loose. One of the tentacles gets a hold of a stone and chucks it at Estraban. He gets struck by the wet stone, yelling at it as if it just insulted him. He manages to break off a few more stones before dodging away from a few tentacles. Jjaxx manages to cast a dispell magic spell upon Talila, trying to break her free from whatever was cast upon her. He is successful in breaking the connection, but Talila is more of a shell of her former self. Approaching Talila to check on her, Jjaxx got grazed by a tentacle, giving him an unquenchable thirst for the tarn. He hovers over the well, looking down into the abyss below. Mathayus notices that Jjaxx seems fixated at something in the well, so he attempts to drag him back to safety with his spiked chain, failing to pull him away. Salem successfully casts a spell to slow the tentacles down, while Mathayus checks the surroundings to see who is in charge of this watery creature to no avail. Suddenly, Umbra walks up casually to the party from behind the well, smiles upon smiles. The party, in disbelief, look towards Umbra as to where he has been this entire time. Umbra, having absolutely no idea what is going on, starts to ask them why they're out in the woods when a disembodied voice speaks. Only Jjaxx and Umbra recognize the sweet voice as Sarena. A giggle followed by "How are my toys doing? I hope nothing is broken. I can't wait to show you to Daddy."

Session 6:


Mathayus makes a decision that the party should leave the area. Estraban agrees with Mathayus and goes to grab Jjaxx and Talila. Salem summons a swarm of bats to help distract the tentacles while they make their escape. Rishi attacks the tentacles again, stubborn in trying to deal some damage while everyone escapes. As Estraban tries to grab Jjaxx, who is staring longingly down that well, Talila snaps out of it. Just as if on cue, a few of the tentacles grab Jjaxx and pull him down, filling him with the tainted tarn. Talila immediately takes flight while Mathayus manages to grab Umbra and pull him away from the well. Estraban, unsure about everything at this point in time, moves closer to Mathayus and Umbra, demanding answers. Rishi, not tired from the combat yet, is REALLY determined to take SOMETHING down at this point. Salem, wondering why they haven't made their escape yet, watches from a safe distance at the show unfolding in front of him. Umbra suddenly summons shadows of the tentacles inside the well, using them as an escape to join Jjaxx. Talila, seeing this unfold, quickly summons her nature's ally to stop Umbra from escaping. A large, carnivorous, gnarly looking treant emerges from the woods and grabs Umbra's ankles. The shadowy tentacles from the well are holding one of Umbra's wrists, thus a sort of tug-of-war ensues with Umbra's body. Salem, seeing what is happening, stands by at the ready. Rishi, seeing the new opportunity in front of him, stabs Umbra with his sword. Mathayus grabs Umbra's free hand, ensuring that he cannot cast any further spell let alone fight back. Estraban, VERY UPSET that his new-found best friend Jjaxx was taken by the well creature, stabs Umbra to the point of death. The watery tentacles, knowing that they lost, give up the struggle with the lifeless body and let go. The treant decides to eat Umbra, disposing of the evidence that any sort of event occurred. Realizing what has happened, the party agrees to seal up the well with anything they can find in the area, making sure that NOTHING goes in or out of the well again. Talila leaves the treant to stand guard at the site while the party makes their way back to the village. As they leave the wooded area, the sweet voice of Sarena is heard among the leaves. "Darn, daddy is going to be angry". Talila responds back with a "I don't give a fuck" and continues to walk away.

Upon returning to the village, the party realizes that the entire place is very empty. No signs of people and lights are a hit and miss. Estraban insists on going back to the inn for beer nourishment, with Rishi agreeing that food should be something sought out. Salem and Talila want to start meditation as to recharge themselves after all that transpired earlier that day, but Mathayus insists that no one goes alone anywhere. Salem and Talila agree to stick together as a sort of buddy system as they make their way to the tree in the center of the village. Rishi, Estraban, and Mathayus make their way to the inn in search of nourishment. Estraban hears nothing, which strikes him as odd. Not even a sound from the nearby buildings. Mathayus and Rishi make their way back into the kitchen area, looking for food. They find none. As they wander towards the storage room, they find rotten food. The appearance is as if it has been MONTHS since it had arrived, full of maggots, mold, and the occasional rancid smell. Estraban starts searching for beer of any type, just to find dry, empty kegs. All 3 adventures depart the inn, heading towards the same tree Talila and Salem went to, to inform them what they saw. Mentioning what was found at the inn, the entire party decide to rest up and they will look for answers once they recovered. As the entire party start to nod off, Estraban hears feet shuffling on the ground. A lot of shuffling. Coming towards them.

Session 7:


Estraban asks the rest of the party "What the hell is that?" as he looks around in the dead of night. As the rest of the party become fully aware that they are indeed, not alone in the village, Estraban realizes that they have become surrounded. From the pale moon light, Estraban can see that they have been surrounded by the missing villagers, at least 3 rows deep, all eyes glowing a faint reddish hue. Notifying the rest of the party, they start formulating a plan - get to the inn. While the party looks at the crowd, a short gnome, wearing heavy armor, approaches, staying reasonably back and out of close reach. Talila summons a gust of wind to clear a path, then shapeshifts into a bear, charging through the crowd. To everyone's surprise, the villagers step aside, making their path towards the inn clear. Once they fixate themselves at the entrance to the inn, the party finds themselves ready for a fight, but also confused. What is going on? Suddenly, a familiar step is heard from behind, as if coming from inside the inn.

Jjaxx approaches the doorway, seemingly in a good mood. Estraban turns around and is in utter shock. "Lamp? You okay? Where have you been?" Jjaxx, with faintly glowing eyes, responds "I'm more than great! How are you? Don't worry about us, we won't hurt you." Glancing at the villagers, Jjaxx continues "They won't either unless we say so." Confused as to what is going on, the party falls silent. Rishi, speaking up slightly, mutters that he knew Jjaxx was never to be trusted and this was why. Mathayus, hesitant on the entire situation, listens to what Jjaxx tells the party, keeping alert to the rest of the situation. Talila, perturbed about everything at this point, starts thinking of what their next step should be. Estraban listens to Jjaxx, but is drawn to the little gnome that has slowly made it's way over towards the main event - them.

Jjaxx explains to his party that they should go with them to meet his god, Malazter. Hesitantly, everyone seems to "agree" to this, and start following Jjaxx, with the new gnome following behind. Jjaxx explains to them that he has been chosen by Malazter to be a new commander for a new army. He further explains that Vice, the new gnome to the group, was a previous commander who has almost finished raising his first battalion. Estraban, super frustrated at what he is HEARING from Jjaxx, loses himself and goes to attack Jjaxx with a punch. Both Jjaxx and Vice sense this and without warning, Jjaxx reverts to his normal self. In complete shock, the normal Jjaxx YELLS at Estraban and wants to know what the hell he thinks he's doing. Estraban glances at Mathayus and asks for his input. Mathayus doesn't know, but he is more concerned with Vice. A quick glance over to Vice and one could see he stood in a stance, waiting for a fight. Jjaxx continues to ask Estraban what is going on and in response, Estraban asks what he remembers. Jjaxx starts to recount his "blips" of memory that led him to here, seeing things from the well, Malazter, Sarena, the countless commanders and armies raised. During this, Rishi highly suggests that they should kill Jjaxx just like they did Umbra. Jjaxx hears this and the two of them start to bicker back and forth. Talila, Mathayus, and Estraban conclude that this is, indeed, their Jjaxx. Jjaxx, getting fed up with Rishi's bloodthirst for his corpse, suggests to the party that they should leave. Everyone else agrees and set off to make way to the north of the village. Vice makes a subtle gesture and suddenly the hoard of villagers crowd the party, essentially kidnapping them and rendering them unconscious.

Upon awakening, the adventurers find themselves in an old, abandoned-looking temple. Tapestries half decayed, broken tiles, a few bits and pieces of plants doing their best to reclaim sunny areas, and overall musty smell. The lack of adequate lighting in the room gives a sense of solitude - one that Estraban takes upon himself to relieve the building pressure in his bladder. Hearing what is going on, Talila laughs along with Rishi, relishing in the fact that their companion is urinating on a "sacred" floor. Mathayus starts to take note of their surroundings, waiting for what is to come next.

Footsteps can be heard from a distance. Once Vice and Jjaxx enter the room, torches light up the place, revealing that they were all in the main hallway of a long, forgotten deity. Jjaxx hears what Estraban is doing and asks for him to stop defiling the temple. Estraban grunts a challenge to which Jjaxx turns to Vice and suggests out loud that the minions can help sort this...unruly behavior out. Vice makes a "tch" sound as he glares at the adventurers. Jjaxx clears his throat and says "Welcome to our temple of Malazter." Rishi responds in a witty tone "Not much of a temple" to which Vice informs Jjaxx he wants to keep that one - it has "spunk". Talilia moves closer to Vice and just STARES at him, as if challenging him to make a move. A loud, rumbling sound could be heard from behind the party, as if something massive was making its way up the giant pool of water on the far side of the hall. A disembodied voice from Sarena says "Daddy's coming", giggling as usual,

Session 8:


As the rumbling sound grows louder, the aura around the pool in the back of the great hall starts to change colors. The new dark blue and red hue set the atmospheric tone to a cold feeling. Jjaxx and Vice bow to the arrival of their god, Malazter. Mathayus readies himself, preparing for whatever may come. Estraban zips up his pants and concentrates on the pool. Talilia and Salem both look at the pool, poised with anticipation for a fight. Rishi readies his weapons and stares at both Jjaxx and Vice as they bow. Suddenly, the sound erupts from the pool, splaying at least eight watery tentacles in a throne-like display. A reddish orb starts to form at the stairs leading up to the pool. The adventurers can feel a cold feeling of being watched by a hundred eyes or more, looming somewhere in the corners of the long forgotten temple.

Rishi moves closer to Talila, diverting his dagger-like stare from Jjaxx and Vice towards the door they came from. Mathayus shifts sideways, making sure to have a better view on both ends of the great hall. Estraban sees what Mathayus does and reciprocates the movement, keeping a firm grip on his weapon in case shit hits the fan. Talila holds her breath, preparing herself mentally for what may happen next, while Salem casts Stone Skin upon himself.

Sarena forms where the reddish orb was, smiling as she looks upon the adventurers before her. She raises an arm, beckoning Jjaxx and Vice to come closer to the group, to help them feel welcome. "Welcome to the temple of our great god, Malazter. Who is ready to be touched by the hand of our god?" Jjaxx raises his voice "My Lady Sarena, I believe that Estraban, the dwarf, would make a great first candidate." Vice quickly speaks up "I think the gnome should be first." Mathayus moves closer to Sarena, eyeballing her. Estraban yells to Jjaxx "You still got your instrument?" Jjaxx turns and looks to Estraban and says yes. Estraban responds with "Great. Play me a song" while he grips his axe in his fists. Jjaxx doesn't know what to make of this request, but as if without delay, Estraban starts to sing a holy dwarf song, one about winning back something dear to a dwarf's heart. Jjaxx snaps his fingers, ushering in the villagers from before. The villagers emerge from the doorways off to the sides of the great hall, staring at Estraban with baited breath, as if waiting for the next command anxiously. Jjaxx asks for the villagers to seize Estraban, but before enough can respond, Estraban starts to wade through the group as the mournful tune follows. When Estraban makes his final stance between Sarena and Jjaxx, the line to the song finishes as he hurls his great dwarven axe directly to Sarena.

As if on cue, Talila summons entanglement, entwining everything nearby. Rishi makes his move on Vice, hitting him with his sword and dealing some damage. Salem casts Stone Skin on Estraban and Mathayus, giving them a bit of a boost for the fight coming. Sarena smiles at Estraban and says "It's okay. You can choose to be scared but it's okay. Step forward and you'll see." Jjaxx speaks to Estraban "I can play you a song if it makes you feel any better." Estraban says sure and accepts Jjaxx's hand as he places it upon Estraban's shoulder. "It's okay, we're friends, right?" Jjaxx says in a comforting tone. Jjaxx convinces Estraban to follow his guidance to the pool, getting closer to the edge and near Sarena.

With the duel between Rishi and Vice, Vice manages to summon a Bebilith for support. Rishi attacks Vice during the casting of the summoning spell, but fails at interrupting the process. Once the Bebilith finishes formation, Rishi goes for the attack once again towards Vice, dealing more damage to him. Mathayus grapples Sarena, dealing some damage to her. While he does this, Talila shapeshifts into a Shambling Mound and moves towards Sarena. She manages to grapple Sarena and slam her into the stairs. Sarena utters a painful moan. Salem continues to cast Stone Skin on other party members, this time being Talila. Seeing the commotion going on with Mathayus, Talila, and Sarena, Estraban breaks away from Jjaxx, runs past Sarena and picks up his axe. Sarena starts to waiver a little in her stance, showing a pained look for a second, but a smile returns. She still insists on everyone joining Malazter's cause. Jjaxx sees that Sarena is badly wounded and attempts to heal her. Mathayus, quickly reacting to this, goes for an attack of opportunity towards Jjaxx. He manages to snap Jjaxx back to reality, to which Jjaxx responds with a panicked "Ah fuck, not again." He excuses himself to the side, healing his own wounds. Estraban, hearing his old buddy back to normal, proudly shouts that he's glad he's back. Vice manages to hit Rishi with his punch dagger, followed up with the Bebilith biting Rishi and inflicting poison. The adventurers continue to attack Sarena until she bends over, falling to her knees and moans out in pain. Talila takes Sarena's body and slams it one more time into the stairs, killing her. As if on cue, the watery tentacles become limp and crawl back into the pool, the villagers all collapse, dead. The aura from Sarena's eyes fade, to which Vice suffers the same, collapsing onto the floor. The Bebilith disappears and the lights go out in the temple. The adventurers have won this round.