Endurance
There are a few different angles I could take on this one.
The simplest is just the endurance of sitting down every day and typing about my game dev journey for my TTRPG. It's definitely more than I'm use to, but it isn't something I'm regretting. If anything, it's given me more motivation to keep working on it, even if there isn't a whole lot I'm willing to share right now. I'm pretty sure I'll keep writing about my game even after Blaugust and #RPGaDay2026 have run their course. Maybe it won't be a daily thing, but more frequent than the monthly summations.
Looking at endurance through my playtesters' lens is probably a bit easier to break down. Since the game is so new in development, I feel like my players and I can really push the envelope on endurance, both in-game and out of game. In-game would be like abilities, sense of progress, losses and gains — the usual stuff that shows up in a typical session. Out of game, it's more like "hey, who's got time constraints this month" or even "I'm thinking of holding the game sessions on these dates at these times, can everyone make it?". A great example is actually from this month of August. I had originally scheduled both groups on the 8th and 9th. Then something amazing came up later in August (the 22nd and 23rd) that meant rearranging events across my whole community. After shifting dates around, I ended up having to cancel my game sessions completely, moving them to the beginning of September. I'm not mad about it — if anything, it gives me more time to iron out issues, implement new things, and slack off a little. Scheduling TTRPG sessions has been an endurance trial since the dawn of the hobby.
Speaking of the dev process itself, my endurance has held up pretty well so far. I could push myself harder, but I don't want to miss deadlines, milestones, or forget key things I've got planned. I already stretch myself pretty thin between running a small community, streaming, content creation (blog posts, Mastodon stuff, weekly creature creations, etc), real life maintenance, and self-care. Since I've got ADHD, I tend to thrive a bit on living on the edge, but I do need to take breaks and switch focus from time to time. For example, I've had my TTRPG on the back burner for the past couple of weeks. I've been working on Byte Vortex posts, improving my stream, and setting up community events (ARK:SE has a big boss fight event coming up next week and we are sooooo unprepared). On top of that, I do amigurumi commissions for clients on Sundays at my market venue, and both this month and last have been mostly restocking after a wave of purchases. None of this means I've stopped working on my TTRPG, though. I still create a new creature every Monday and I still post five times a week over on Mastodon about them. In the back of my mind, I'm working through how to tackle the current issues and fold in the new features. Next week will probably be when I get back into dev work proper.
Having a sense of endurance is essential in today's game dev environment. I'd say even more so when you're an indi dev juggling this and many other things that life demands at the same time.
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