Decided to compile all the files from my Google Sites page into one posting here.
The concept of Black Leaves was a horror RPG where you, the player, are put into the situation of a character who suffers from nightmares. From the beginning, you are put into an unsettling situation where you are awoken in the middle of the night by a sound and a nightmare. The beginning of the game has you play through the day-to-day life of the character, in which the world starts to deteriorate around you as the days go by. There are three chapters, the first being mostly completed at the end of the fall semester 2014. This game was created in Unity with one other person in the class. I have included the initial documentation and ideas that we had come up with at the beginning of the course and looking back at them, the game has changed quite a bit.
Thursday, May 28, 2015
- Borderlands 2 was released in 2012 by the developer Gearbox Software and published by 2K Games and Sony Computer Entertainment. The genre of this game is classified as first-person shooter and action role-playing. The ability to play solo or up to 4 players online provided the various types of players a sense of control. From the cell-shading like gameplay to the battles and storyline, this game was not one to pass up.
Labels: Game Studies
Wednesday, May 27, 2015
This was for my application and scripting class in which I took inspiration from one of my favorite games: Portal. The concept of the game is that you are placed in a testing facility in which you have to perform the actions in order to progress to the end. The VR persona hates you and makes snide comments while putting you through weird tests that don't make sense. The hardest part for me on this project was the voicing. Learning how to augment the voice in order to achieve something similar to GLaDOS took a pretty good amount of time for mediocre standards. The trailer can be seen below. I really don't foresee myself working on this game any further due to the infringement upon the Portal franchise, but it was still fun and a great learning experience.
Sunday, April 26, 2015
The concept of Dark Awakening was originally derived from a Game Jam game back in 2012. It is a horror based FPS where the player finds their-self in a hospital, but the hospital doesn't look like the normal hospital. Armed with just a flashlight, the player must survive each level against enemies. One important factor about the flashlight is that it loses power over short durations of time, so the player must replenish the flashlight. There are a total of 9 levels in the game, to represent the 9 levels described in Virgil's the Divine Comedy. Each level has something in it that makes it different from other levels, such as the Gluttony level where the player moves slower than other levels. This game was created in Unity 4.6 by myself with the assistance of assets from the Unity store via my university.