Sunday, December 6, 2015

Black Leaves

Decided to compile all the files from my Google Sites page into one posting here.

The concept of Black Leaves was a horror RPG where you, the player, are put into the situation of a character who suffers from nightmares. From the beginning, you are put into an unsettling situation where you are awoken in the middle of the night by a sound and a nightmare. The beginning of the game has you play through the day-to-day life of the character, in which the world starts to deteriorate around you as the days go by. There are three chapters, the first being mostly completed at the end of the fall semester 2014. This game was created in Unity with one other person in the class. I have included the initial documentation and ideas that we had come up with at the beginning of the course and looking back at them, the game has changed quite a bit.


Thursday, May 28, 2015

Borderlands 2

Wednesday, May 27, 2015

Failed VR

This was for my application and scripting class in which I took inspiration from one of my favorite games: Portal. The concept of the game is that you are placed in a testing facility in which you have to perform the actions in order to progress to the end. The VR persona hates you and makes snide comments while putting you through weird tests that don't make sense. The hardest part for me on this project was the voicing. Learning how to augment the voice in order to achieve something similar to GLaDOS took a pretty good amount of time for mediocre standards. The trailer can be seen below. I really don't foresee myself working on this game any further due to the infringement upon the Portal franchise, but it was still fun and a great learning experience.



Sunday, April 26, 2015

Dark Awakening

The concept of Dark Awakening was originally derived from a Game Jam game back in 2012. It is a horror based FPS where the player finds their-self in a hospital, but the hospital doesn't look like the normal hospital. Armed with just a flashlight, the player must survive each level against enemies. One important factor about the flashlight is that it loses power over short durations of time, so the player must replenish the flashlight. There are a total of 9 levels in the game, to represent the 9 levels described in Virgil's the Divine Comedy. Each level has something in it that makes it different from other levels, such as the Gluttony level where the player moves slower than other levels. This game was created in Unity 4.6 by myself with the assistance of assets from the Unity store via my university.

Sunday, April 12, 2015

CRPS Ribbon

One of my friends was approached to help design a ribbon for their CRPS group.  He didn't know how to go about it, so I offered to take a whack at it.  Both images were submitted to the person because I honestly didn't know what kind of look they were going for.  

Monday, March 23, 2015

Kerooogger

For this assignment, we are to create a Frogger like game. I decided to go the route of playing as a frog and you need to jump logs to get to the party. Below is the documentation as well as the demo.

Tuesday, March 10, 2015

Data Structures

These are the labs and assignments done for my Data Structures course. Below are links to the .exe and the application itself. This course requires all assignments to be done in C++, which I have little experience in doing as of the beginning of the semester.