Sunday, March 3, 2013
Slender Man
For the Global Game Jam in 2013, I was alone. My attempt at making a game was ruthless but I kept at it. Sadly, this game never came to be, but I do have "some" plans of possibly making this into a phone app (much like Zombies, Run!).
Wednesday, February 20, 2013
Farseer Physics Engine - CGDD 4003
This is one of my favorite assignments to date. Really shows how the physics work in the Farseer Physics Engine. Love the pinball!
Original link for this: http://farseerphysics.codeplex.com/
New link: https://github.com/VelcroPhysics/VelcroPhysics
Original link for this: http://farseerphysics.codeplex.com/
New link: https://github.com/VelcroPhysics/VelcroPhysics
Monday, February 18, 2013
Bones and IK - CGDD 4003
Got to learn about IK bones! Worked on this with the XNA 3D aspect in which this was the result. Pretty cool on how they can keep connecting and still follow the arrow. This has a lot of potential for me in the future.
Friday, February 15, 2013
Particle Effects - CGDD 4003
Demonstrates my understanding of how particle effects work. I wanted to test the rainbow color for the aging process of a particle. There was a slight issue trying to keep the particles as dots, so I decided to play around with the the extending of the particle to spike-like shapes. Really like the bounce at the bottom of the screen.
Sunday, February 10, 2013
Flocking - CGDD 4003
For this assignment, we had to demonstrate the flocking effect/game movement. I decided to do a space ship with 2 enemy spaceships, which have 2 types of flocking properties.
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