The concept of Dark Awakening was originally derived from a Game Jam game back in 2012. It is a horror based FPS where the player finds their-self in a hospital, but the hospital doesn't look like the normal hospital. Armed with just a flashlight, the player must survive each level against enemies. One important factor about the flashlight is that it loses power over short durations of time, so the player must replenish the flashlight. There are a total of 9 levels in the game, to represent the 9 levels described in Virgil's the Divine Comedy. Each level has something in it that makes it different from other levels, such as the Gluttony level where the player moves slower than other levels. This game was created in Unity 4.6 by myself with the assistance of assets from the Unity store via my university.
Sunday, April 26, 2015
Sunday, April 12, 2015
CRPS Ribbon
One of my friends was approached to help design a ribbon for their CRPS group. He didn't know how to go about it, so I offered to take a whack at it. Both images were submitted to the person because I honestly didn't know what kind of look they were going for.
Monday, March 23, 2015
Kerooogger
For this assignment, we are to create a Frogger like game. I decided to go the route of playing as a frog and you need to jump logs to get to the party. Below is the documentation as well as the demo.
Tuesday, March 10, 2015
Data Structures
These are the labs and assignments done for my Data Structures course. Below are links to the .exe and the application itself. This course requires all assignments to be done in C++, which I have little experience in doing as of the beginning of the semester.
Wednesday, October 22, 2014
Fall 2014 - Day 0
My friend and I participated in the fall of 2014 for the traditional game jam my university hosted/participated in. The theme was HIV awareness and Prevention. Going to be honest, it was out of our depth a bit. The best we could come up with was this.
Thursday, June 12, 2014
Summer 2014 - Hope
I felt like my friend and I did one hell of a job for this game jam. It was a bit challenging to complete it, because we wanted to add so much more! Unfortunately, due to the time, we had to keep it simple. The theme of this jam was raising awareness of others who might be suffering from external or internal dilemmas. At this point, most of our game jams asked for a trailer instead of a gameplay vid. Also, this was the first ever sumer game jam at SPSU!
Monday, May 12, 2014
Cobb County Library Project - CGDD 4303
For this project, we were to form teams and work with an outside of the university group. My group chose to work with the library. What they were asking for was a game to spark the target audience to read more. The target audience were adults with a reading disability (up to grade 5). The gameplay was focused on the player reading a scene in a book, which then teleports them into that scene. We came up with the idea of creating a similar library setting to that which was being built at the time. The books we came up with are in the list below. Created in Unity.
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