Showing posts with label tact. Show all posts
Showing posts with label tact. Show all posts

Tuesday, August 11, 2026

Prompt #11 for #RPGaDay2026

Tact

I'll be honest right here and now: I lack this trait as a person.  There are times where I understand that I should say or do something about a difficult situation, so I do my best at applying tact, but most of the time I think it comes across as awkward.  This post isn't about that though.  It should be about my lens as a game developer, developing my TTRPG.

One of my core rules at any table is to leave the other life behind.  That probably sounds a little harsh, but it is essentially the same as "leave your baggage at the door".  When you come to a table of mine, I don't want you to bring those worries into that fictional world.  The entire point of a game table is to get lost in another world, having fun with others while playing a game.  If you're bringing a plethora of snags while trying to figure out the best course of action for something in-game, then maybe you should sit that one out.  

I'm all for listening to people and their problems.  Most of the time I won't remember them because I've got ADHD, but I do know that just having someone to talk to about life's worries is a great thing.  Thankfully I've never had to address this kind of situation at a table.  There were a few instances where a player exerted their main-character-syndrome onto the table, but I just called them out on it.  I don't have time to beat around the bush for things like that.  My players are adults and I expect them to act like one — so if they need to excuse themselves for a session or more, that's okay.  I know that life isn't fair nor easy, and that it can get very hard pretty quickly.  

Practice more tact.  I know I need to, and I'm working on it slowly.  

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